/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the manual tests of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.14 import Qt.labs.animation 1.0 Item { id: root objectName: "viewport" default property alias data: __contentItem.data property alias velocity: anim.velocity property alias contentX: __contentItem.x // sign is reversed compared to Flickable.contentX property alias contentY: __contentItem.y // sign is reversed compared to Flickable.contentY property alias contentWidth: __contentItem.width property alias contentHeight: __contentItem.height signal flickStarted signal flickEnded Item { id: __contentItem objectName: "__contentItem" width: childrenRect.width height: childrenRect.height BoundaryRule on x { id: xbr minimum: root.width - __contentItem.width maximum: 0 minimumOvershoot: 100 maximumOvershoot: 100 overshootFilter: BoundaryRule.Peak } BoundaryRule on y { id: ybr minimum: root.height - __contentItem.height maximum: 0 minimumOvershoot: 100 maximumOvershoot: 100 overshootFilter: BoundaryRule.Peak } DragHandler { id: dragHandler onActiveChanged: if (active) { anim.stop() root.flickStarted() } else { var vel = centroid.velocity if (xbr.returnToBounds()) vel.x = 0 if (ybr.returnToBounds()) vel.y = 0 if (vel.x !== 0 || vel.y !== 0) anim.restart(vel) else root.flickEnded() } } WheelHandler { rotationScale: 15 property: "x" orientation: Qt.Horizontal acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad onActiveChanged: // emitting signals in both instances is redundant but hard to avoid // when the touchpad is flicking along both axes if (active) { anim.stop() root.flickStarted() } else { xbr.returnToBounds() root.flickEnded() } } WheelHandler { rotationScale: 15 property: "y" orientation: Qt.Vertical acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad onActiveChanged: if (active) { anim.stop() root.flickStarted() } else { ybr.returnToBounds() root.flickEnded() } } MomentumAnimation { id: anim target: __contentItem onStarted: root.flickStarted() onStopped: { xbr.returnToBounds() ybr.returnToBounds() root.flickEnded() } } } }