/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the manual tests of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.8 import Qt.labs.handlers 1.0 Rectangle { id: root property real contentHeight: 100 property FakeFlickable flick: null property real position onPositionChanged: if (flick && (drag.active || tap.active)) { if (knob.state === "horizontal") flick.contentX = position * knob.scrollDistance else if (knob.state === "vertical") flick.contentY = position * knob.scrollDistance } SystemPalette { id: palette } color: palette.button border.color: Qt.darker(palette.button, 1.5) gradient: Gradient { GradientStop { position: 0; color: Qt.darker(palette.button, 1.3) } GradientStop { position: 1; color: palette.button } } antialiasing: true radius: Math.min(width, height) / 6 width: 20 height: 20 TapHandler { id: tap onTapped: { if (knob.state === "horizontal") knob.x = pos.x - knob.width / 2 else if (knob.state === "vertical") knob.y = pos.y - knob.height / 2 } } Rectangle { id: knob border.color: "black" border.width: 1 gradient: Gradient { GradientStop { position: 0; color: palette.button } GradientStop { position: 1; color: Qt.darker(palette.button, 1.3) } } radius: 2 antialiasing: true state: root.height > root.width ? "vertical" : root.height < root.width ? "horizontal" : "" property real scrollDistance: 0 property real scrolledX: 0 property real scrolledY: 0 property real max: 0 Binding on x { value: knob.scrolledX when: !drag.active } Binding on y { value: knob.scrolledY when: !drag.active } states: [ // We will control the horizontal. We will control the vertical. State { name: "horizontal" PropertyChanges { target: knob max: root.width - knob.width scrolledX: Math.min(max, Math.max(0, max * flick.contentX / (flick.width - flick.contentWidth))) scrolledY: 1 scrollDistance: flick.width - flick.contentWidth width: flick.width * (flick.width / flick.contentWidth) - (height - anchors.margins) * 2 height: root.height - 2 } PropertyChanges { target: drag xAxis.minimum: 0 xAxis.maximum: knob.max yAxis.minimum: 1 yAxis.maximum: 1 } PropertyChanges { target: root position: knob.x / drag.xAxis.maximum } }, State { name: "vertical" PropertyChanges { target: knob max: root.height - knob.height scrolledX: 1 scrolledY: Math.min(max, Math.max(0, max * flick.contentY / (flick.height - flick.contentHeight))) scrollDistance: flick.height - flick.contentHeight width: root.width - 2 height: root.width - 2 } PropertyChanges { target: drag xAxis.minimum: 1 xAxis.maximum: 1 yAxis.minimum: 0 yAxis.maximum: knob.max } PropertyChanges { target: root position: knob.y / drag.yAxis.maximum } } ] DragHandler { id: drag } } }