/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the manual tests of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 import QtQuick.Layouts 1.0 import Qt.labs.handlers 1.0 import "content" Item { width: 800 height: 800 ColumnLayout { anchors.right: parent.right spacing: 20 Text { text: "protagonist"; font.pointSize: 12 } MultiButton { id: balloonsButton label: "Launch Balloons" Layout.fillWidth: true gesturePolicy: TapHandler.WithinBounds } Text { text: "the goons"; font.pointSize: 12 } MultiButton { id: missilesButton label: "Launch Missile" Layout.fillWidth: true gesturePolicy: TapHandler.ReleaseWithinBounds onTapped: missileEmitter.burst(1) } MultiButton { id: fightersButton label: "Launch Fighters" Layout.fillWidth: true gesturePolicy: TapHandler.DragThreshold } } ParticleSystem { anchors.bottom: parent.bottom anchors.left: parent.left anchors.leftMargin: 150 ImageParticle { source: "resources/balloon.png" } Emitter { anchors.bottom: parent.bottom; enabled: balloonsButton.pressed; lifeSpan: 5000; size: 64 maximumEmitted: 99 emitRate: 50; velocity: PointDirection { x: 10; y: -150; yVariation: 30; xVariation: 50 } } } ParticleSystem { anchors.verticalCenter: parent.verticalCenter anchors.right: parent.right ImageParticle { source: "resources/fighter.png" } Emitter { anchors.bottom: parent.bottom; enabled: fightersButton.pressed; lifeSpan: 15000; size: 204 emitRate: 3; velocity: PointDirection { x: -1000; y: -250; yVariation: 150; xVariation: 50 } } } ParticleSystem { anchors.bottom: parent.bottom anchors.right: parent.right anchors.rightMargin: 100 ImageParticle { source: "resources/missile.png"; autoRotation: true; rotation: 90 } Emitter { id: missileEmitter; anchors.bottom: parent.bottom; lifeSpan: 5000; size: 128; emitRate: 0; velocity: PointDirection { x: -200; y: -350; yVariation: 200; xVariation: 100 } } } }