// Copyright (C) 2016 Research In Motion. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "testdriver.h" #include const int interval = 0; QObject* singleFactory(QQmlEngine *, QJSEngine*) { QObject* ret = new QObject; //NOTE: No parent - but also shouldn't need to be created return ret; } TestDriver::TestDriver(const QUrl &componentUrl, int maxIter) : QObject(0), e(0), c(0), i(maxIter) { testFile = componentUrl; QTimer::singleShot(interval, this, SLOT(setUp())); } void TestDriver::setUp() { qmlRegisterType("Test", 2, 0, "TestTypeCpp"); for (int j=2; j<1000; j++) { qmlRegisterType("Test", j, 0, "TestType"); qmlRegisterType("Test", j, 1, "TestType"); qmlRegisterType("Test", j, 2, "TestType"); qmlRegisterType("Test", j, 3, "TestType"); qmlRegisterType("Test", j, 4, "TestType"); qmlRegisterType("Test", j, 5, "TestType"); qmlRegisterType("Test", j, 6, "TestType"); qmlRegisterType("Test", j, 7, "TestType"); qmlRegisterType("Test", j, 8, "TestType"); qmlRegisterType("Test", j, 9, "TestType"); } qmlRegisterType("Test2", 1, 0, "TestType"); qmlRegisterType("Test2", 3, 0, "TestType"); qmlRegisterType("Test3", 9, 0, "TestType"); qmlRegisterType(QUrl::fromLocalFile(QDir::currentPath() + QLatin1String("TestType.qml")), "Test", 2, 0, "TestType2"); qmlRegisterUncreatableType("Test", 2, 0, "CannotDoThis", QLatin1String("Just don't")); qmlRegisterType(); qmlRegisterSingletonType("Test", 2, 0, "Singlet", singleFactory); e = new QQmlEngine(this); c = new QQmlComponent(e, testFile); QObject* unused = c->create(); if (!unused) { qDebug() << "Creation failure" << c->errorString(); exit(1); } unused->setParent(c); //Not testing leaky objects in the tree QTimer::singleShot(interval, this, SLOT(tearDown())); } void TestDriver::tearDown() { delete c; e->collectGarbage(); delete e; qmlClearTypeRegistrations(); //Note that i < 0 will effectively never terminate. This is deliberate as a prime use is to run indefinitely and watch the memory *not* grow i--; if (!i) qApp->quit(); else QTimer::singleShot(interval, this, SLOT(setUp())); }