import QtQuick 2.0 Rectangle { width: 320 height: 480 Text { id: text font.pixelSize: 80 text: "Shaderz!" } ShaderEffectSource { id: source sourceItem: text hideSource: true smooth: true } Column { ShaderEffect { width: 320 height: 160 property variant source: source vertexShader: " uniform highp mat4 qt_Matrix; attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; varying highp vec2 qt_TexCoord0; void main() { gl_Position = qt_Matrix * qt_Vertex; qt_TexCoord0 = qt_MultiTexCoord0; }" } ShaderEffect { width: 320 height: 160 property variant source: source vertexShader: " attribute highp vec2 qt_MultiTexCoord0; uniform highp mat4 qt_Matrix; attribute highp vec4 qt_Vertex; varying highp vec2 qt_TexCoord0; void main() { gl_Position = qt_Matrix * qt_Vertex; qt_TexCoord0 = qt_MultiTexCoord0; }" } ShaderEffect { width: 320 height: 160 property variant source: source vertexShader: " attribute highp vec2 qt_MultiTexCoord0; uniform highp mat4 qt_Matrix; attribute highp vec4 qt_Vertex; varying highp vec2 qt_TexCoord0; uniform highp float width; uniform highp float height; void main() { gl_Position = qt_Matrix * qt_Vertex; qt_TexCoord0 = qt_Vertex.xy / vec2(width, height); }" } } }