/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //TESTED_COMPONENT=qtdeclarative testcase = { basic_animated_sprite_usage: function() { // Test Meta-data testTitle = "Using AnimatedSprite elements"; testBinary = "animatedsprite.qml"; testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite"; testGoal = "Verify an AnimatedSprite can be used to display an animating character."; testPreconditions = "None"; testGroups = "BAT,QtQuick 2.0"; // Test Steps prompt(twiki('---+++ ' + testTitle + '

*Goal:* ' + testGoal + '
*Pre-Requisites:* ' + testPreconditions + '
*Tested Binary:* ' + testBinary + '
| *Step* | *Verification* | | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | | | Watching closely, note that after the bear points its paw, it will look right, then look left, then blink | | Press the Reverse button | After the bear points its paw, it should blink, then look left, then look right | | Press the FPS "+" button 10 times | The FPS label shows 15 | | | The bear is animating quickly | | Press the FPS "-" button 10 times | The FPS label shows 5 | | | The bear is animating slowly |')); }, changing_a_sprite_source: function() { // Test Meta-data testTitle = "Changing a sprite source"; testBinary = "animatedsprite.qml"; testSource: "$QTDIR/qtdeclarative/tests/system/animatedspriteadvance"; testGoal = "Verify an AnimatedSprite source property can be changed, redrawing the new sprite."; testPreconditions = "None"; testGroups = "BAT,QtQuick 2.0"; // Test Steps prompt(twiki('---+++ ' + testTitle + '

*Goal:* ' + testGoal + '
*Pre-Requisites:* ' + testPreconditions + '
*Tested Binary:* ' + testBinary + '
| *Step* | *Verification* | | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | | | The bear\'s eyes are brown | | Press the blue button under the Eyes control | The bear\'s eyes are blue | | Press the white button under the Body control | The bear is now a polar bear with blue eyes | | Press the gray button under the Body control | The blue eyed polar bear\'s face and abdomen are now gray | | | All of the items are still animating in sync |')); }, changing_the_animation_timing_method: function() { // Test Meta-data testTitle = "Changing the method used to animate a sprite"; testBinary = "animatedsprite.qml"; testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite"; testGoal = "Verify an AnimatedSprite can be timed using application frame sync or a specified frame rate."; testPreconditions = "None"; testGroups = "BAT,QtQuick 2.0"; // Test Steps prompt(twiki('---+++ ' + testTitle + '

*Goal:* ' + testGoal + '
*Pre-Requisites:* ' + testPreconditions + '
*Tested Binary:* ' + testBinary + '
| *Step* | *Verification* | | Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms | | Press FrameSync | Rate should show FrameSync | | | The bear should be animating very fast and the FPS counter should still be 5 | | Press FrameSync | The bear should be again animating slowly, Rate should show FrameRate | | Press the FPS "-" button 5 times | FPS should show 0 | | | The bear should be not moving | | Press the FPS "-" button | The FPS label should show -1 | | | The bear should be not moving | | Press the FPS "+" button twice | FPS should show 1 | | | The bear should be animating slowly |')); } }