/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: affectorelementtest anchors.fill: parent property string testtext: "" ParticleSystem { id: particlesystem anchors.fill: parent ImageParticle { id: imageparticle source: "pics/star.png" color: "blue" entryEffect: ImageParticle.None anchors.fill: parent } // Pipe Rectangle { id: pipe x: 0; y: 300 border.color: "black" gradient: Gradient { GradientStop { position: 0.0; color: "lightgray" } GradientStop { position: 1.0; color: "gray" } } height: 40; width: 40 } Rectangle { id: pipehead anchors.left: pipe.right anchors.verticalCenter: pipe.verticalCenter border.color: "black" gradient: Gradient { GradientStop { position: 0.0; color: "lightgray" } GradientStop { position: 1.0; color: "gray" } } height: 50; width: 10 } Emitter { id: emitterelement anchors.left: pipe.left anchors.leftMargin: 10 anchors.bottom: pipe.bottom anchors.bottomMargin: 8 height: 5 emitRate: 100 lifeSpan: 10000 speed: AngleDirection { angle: 0; magnitude: 30 } } // Affectors Gravity { id: gravity x: pipe.width; y: pipe.y-100 enabled: false height: 200 width: parent.width - pipe.width angle: 90 acceleration: 30 } Wander { id: wander enabled: false anchors.verticalCenter: pipe.verticalCenter anchors.left: pipe.right height: pipe.height width: 5 xVariance: 50 yVariance: 100 pace: 200 } Turbulence { id: turbulence enabled: false strength: 40 anchors.bottom: parent.bottom anchors.bottomMargin: 100 width: parent.width; height: 100 } Friction { id: friction anchors.bottom: parent.bottom; width: parent.width; height: 100 enabled: false factor: 2 } Age { id: age anchors.bottom: parent.bottom; width: 360; height: 5 } } SystemTestHelp { id: helpbubble; visible: statenum != 0 anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 } } BugPanel { id: bugpanel } states: [ State { name: "start"; when: statenum == 1 PropertyChanges { target: affectorelementtest testtext: "This is a group of currently disabled Affector elements. "+ "A blue stream of particles should be flowing from a block to the left.\n"+ "Next, let's add some variance in direction when the particles leave the block." } }, State { name: "spread"; when: statenum == 2 PropertyChanges { target: wander; enabled: true } PropertyChanges { target: affectorelementtest testtext: "The particles should be spreading out as they progress.\n"+ "Next, let's introduce gravity." } }, State { name: "gravity"; when: statenum == 3 PropertyChanges { target: wander; enabled: true } PropertyChanges { target: gravity; enabled: true } PropertyChanges { target: affectorelementtest testtext: "The particles should now be dropping.\n"+ "Also, no particles should be visible below the bounds of the application, "+ "i.e. the white panel.\n"+ "Next, let's introduce some friction at the bottom of the display." } }, State { name: "friction"; when: statenum == 4 PropertyChanges { target: wander; enabled: true } PropertyChanges { target: gravity; enabled: true } PropertyChanges { target: friction; enabled: true } PropertyChanges { target: affectorelementtest testtext: "The particles should now be decelerating suddenly at the bottom.\n"+ "Next, let's add some turbulence to the flow." } }, State { name: "turbulence"; when: statenum == 5 PropertyChanges { target: wander; enabled: true } PropertyChanges { target: gravity; enabled: true } PropertyChanges { target: friction; enabled: true } PropertyChanges { target: turbulence; enabled: true } PropertyChanges { target: affectorelementtest testtext: "The particles should now be turbulent.\n"+ "Advance to restart the test." } } ] }