/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: directionelementtest anchors.fill: parent property string testtext: "" ParticleSystem { id: particlesystem anchors.fill: parent Item { id: targetbox x: 50 y: 300 Rectangle { id: targeticon color: "brown" height: 0; width: 0; radius: 20 anchors.centerIn: parent Behavior on height { NumberAnimation { duration: 500; easing.type: Easing.OutBounce } } Behavior on width { NumberAnimation { duration: 500; easing.type: Easing.OutBounce } } } } ImageParticle { id: imgparticle source: "pics/star.png" color: "red" entryEffect: ImageParticle.None } Emitter { id: emitter anchors.bottom: parent.bottom anchors.bottomMargin: 5 anchors.horizontalCenter: parent.horizontalCenter emitRate: 50 lifeSpan: 4000 size: 20 speed: angledirectionelement AngleDirection { id: angledirectionelement; angle: -75; angleVariation: 5; magnitude: 150 } TargetDirection { id: targetdirectionelement; targetItem: targetbox; targetVariation: 10; magnitude: 150 } PointDirection { id: pointdirectionelement; y: -100; xVariation: 10; yVariation: 10; } PointDirection { id: pointdirectionelementdownward; y: 200 } CumulativeDirection { id: cumulativedirectionelement PointDirection { y: -200 } AngleDirection { angle: 270; angleVariation: 45; magnitude: 100; magnitudeVariation: 10; } } } } SystemTestHelp { id: helpbubble; visible: statenum != 0 anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 } } BugPanel { id: bugpanel } states: [ State { name: "start"; when: statenum == 1 PropertyChanges { target: directionelementtest testtext: "This is an Emitter with the direction set by an AngleDirection.\n"+ "The particles should be firing at a -75 degree (to the top right) .\n"+ "Next, let's change the Emitter to target an item." } }, State { name: "ontarget"; when: statenum == 2 PropertyChanges { target: emitter; speed: targetdirectionelement } PropertyChanges { target: targeticon; height: 50; width: 50 } PropertyChanges { target: directionelementtest testtext: "The particles should be directed at the rectangle.\n"+ "Next, let's set an arbritary point to direct the particles to." } }, State { name: "onpoint"; when: statenum == 3 PropertyChanges { target: emitter; speed: pointdirectionelement } PropertyChanges { target: directionelementtest testtext: "The particles should be directed upwards with a small amount of spread.\n"+ "Next, let's create a fountain with CumulativeDirection and a downward PointDirection" } }, State { name: "cumulative"; when: statenum == 4 PropertyChanges { target: emitter; emitRate: 200; speed: cumulativedirectionelement acceleration: pointdirectionelementdownward } PropertyChanges { target: imgparticle; color: "aqua"; colorVariation: .2 } PropertyChanges { target: directionelementtest testtext: "The particles should be flowing upwards and falling in a fountain effect.\n"+ "Advance to restart the test." } } ] }