/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Rectangle { id: gridviewelement; radius: 5; clip: true property int cellsize cellsize: Math.floor(elementview.width / 3) GridView { id: elementview height: parent.height * .98; width: parent.width * .98 anchors.centerIn: parent delegate: griddelegate; model: elements; visible: { qmlfiletoload == "" } highlightFollowsCurrentItem: true; highlightRangeMode: ListView.StrictlyEnforceRange cellWidth: cellsize; cellHeight: cellsize } // Delegates for the launcher grid Component { id: griddelegate Item { height: cellsize; width: cellsize Column { anchors.fill: parent; spacing: 2 Rectangle { height: parent.height * .8; width: height color: "lightgray"; radius: 5; smooth: true anchors.horizontalCenter: parent.horizontalCenter Image { height: parent.height*.75; width: height anchors.centerIn: parent source: "pics/logo.png"; fillMode: Image.PreserveAspectFit } } Text { height: parent.height * .8; width: parent.width anchors.horizontalCenter: parent.horizontalCenter; text: model.label; elide: Text.ElideRight horizontalAlignment: Text.AlignHCenter } } MouseArea { anchors.fill: parent hoverEnabled: true // For desktop testing onClicked: { runapp(model.label+"Element.qml"); } onEntered: { helptext = model.help } onExited: { helptext = "" } } } } // Elements list ListModel { id: elements ListElement { label: "Rectangle"; help: "The Rectangle item provides a filled rectangle with an optional border." } ListElement { label: "Image"; help: "The Image element displays an image in a declarative user interface" } ListElement { label: "AnimatedImage"; help: "An image element that supports animations" } ListElement { label: "BorderImage"; help: "The BorderImage element provides an image that can be used as a border." } ListElement { label: "SystemPalette"; help: "The SystemPalette element provides access to the Qt palettes." } ListElement { label: "Text"; help: "The Text item allows you to add formatted text to a scene." } ListElement { label: "FontLoader"; help: "The FontLoader element allows fonts to be loaded by name or URL." } ListElement { label: "TextInput"; help: "The TextInput item displays an editable line of text." } ListElement { label: "TextEdit"; help: "The TextEdit item displays multiple lines of editable formatted text." } ListElement { label: "ListView"; help: "The ListView item provides a list view of items provided by a model." } ListElement { label: "Flipable"; help: "The Flipable item provides a surface that can be flipped" } ListElement { label: "Column"; help: "The Column item arranges its children vertically." } ListElement { label: "Row"; help: "The Row item arranges its children horizontally." } ListElement { label: "Grid"; help: "The Grid item positions its children in a grid." } ListElement { label: "Flow"; help: "The Flow item arranges its children side by side, wrapping as necessary." } ListElement { label: "Repeater"; help: "The Repeater element allows you to repeat an Item-based component using a model." } ListElement { label: "IntValidator"; help: "This element provides a validator for integer values." } ListElement { label: "DoubleValidator"; help: "This element provides a validator for non-integer values." } ListElement { label: "RegExpValidator"; help: "This element provides a validator, which counts as valid any string which matches a specified regular expression." } ListElement { label: "Flickable"; help: "The Flickable item provides a surface that can be \"flicked\"." } ListElement { label: "Keys"; help: "The Keys attached property provides key handling to Items." } ListElement { label: "MouseArea"; help: "The MouseArea item enables simple mouse handling." } ListElement { label: "SequentialAnimation"; help: "The SequentialAnimation element allows animations to be run sequentially." } ListElement { label: "ParallelAnimation"; help: "The ParallelAnimation element allows animations to be run in parallel." } ListElement { label: "XmlListModel"; help: "The XmlListModel element is used to specify a read-only model using XPath expressions." } ListElement { label: "Scale"; help: "The Scale element provides a way to scale an Item." } ListElement { label: "ParticleSystem"; help: "The ParticleSystem brings together ParticlePainter, Emitter and Affector elements." } ListElement { label: "ImageParticle"; help: "The ImageParticle element visualizes logical particles using an image." } ListElement { label: "Emitter"; help: "The Emitter element allows you to emit logical particles." } ListElement { label: "Affector"; help: "Affector elements can alter the attributes of logical particles at any point in their lifetime." } ListElement { label: "Shape"; help: "The Shape element allows you to specify an area for affectors and emitter." } ListElement { label: "TrailEmitter"; help: "The TrailEmitter element allows you to emit logical particles from other logical particles." } ListElement { label: "Direction"; help: "The Direction elements allow you to specify a vector space." } ListElement { label: "SpriteImage"; help: "The SpriteImage element plays stochastic sprite animations." } } }