/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: particlesystemelementtest anchors.fill: parent property string testtext: "" Rectangle { x: 50; y: 200; height: 300; width: 260; color: "transparent"; border.color: "lightgray" } ParticleSystem { id: particlesystemelement anchors.fill: parent ImageParticle { source: "pics/star.png"; color: "red" } Emitter { id: particleemitter x: 50; y: 200 emitRate: 100 velocity: AngleDirection { angle: 0; angleVariation: 360; magnitude: 100 } Rectangle { anchors.centerIn: parent; height: 1; width: 1; color: "black" } SequentialAnimation { running: true; paused: particlesystemelement.paused; loops: Animation.Infinite NumberAnimation { target: particleemitter; properties: "x"; to: 310; duration: 3000 } NumberAnimation { target: particleemitter; properties: "y"; to: 500; duration: 3000 } NumberAnimation { target: particleemitter; properties: "x"; to: 50; duration: 3000 } NumberAnimation { target: particleemitter; properties: "y"; to: 200; duration: 3000 } } } } SystemTestHelp { id: helpbubble; visible: statenum != 0 anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 } } BugPanel { id: bugpanel } states: [ State { name: "start"; when: statenum == 1 PropertyChanges { target: particlesystemelementtest testtext: "This is an ParticleSystem element. It is represented by an ImageParticle, "+ "tracing around the display.\n"+ "Next, it should pause simulation." } }, State { name: "paused"; when: statenum == 2 PropertyChanges { target: particlesystemelement; paused: true } PropertyChanges { target: particlesystemelementtest testtext: "The simulation should now be paused.\n"+ "Advance to resume simulation." } }, State { name: "resumed"; when: statenum == 3 // PropertyChanges { target: bugpanel; bugnumber: "21539" } FIXED PropertyChanges { target: particlesystemelement; paused: false } PropertyChanges { target: particlesystemelementtest testtext: "The simulation should now be active.\n"+ "Advance to restart the test" } } ] }