// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: shapeelementtest anchors.fill: parent property string testtext: "" ParticleSystem { id: particlesystem anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom anchors.bottomMargin: 20 height: 300 width: 300 ImageParticle { id: imageparticle source: "pics/star.png" color: "red" } Emitter { id: emitter property real magn: 0.1 anchors.fill: parent emitRate: 500 lifeSpan: 2000 velocity: TargetDirection { targetX: particlesystem.width/2 targetY: particlesystem.height/2 proportionalMagnitude: true magnitude: emitter.magn magnitudeVariation: emitter.magn } shape: rectangleshapeelement } Emitter { id: emitter2 enabled: false anchors.fill: parent emitRate: 200 lifeSpan: 1000 velocity: TargetDirection { targetX: particlesystem.width/2 targetY: particlesystem.height/2 proportionalMagnitude: true magnitude: 0 magnitudeVariation: 0 } shape: lineshapeelement2 } // Shapes EllipseShape { id: ellipseshapeelement fill: false } RectangleShape { id: rectangleshapeelement fill: false } LineShape { id: lineshapeelement } LineShape { id: lineshapeelement2 mirrored: true } MaskShape { id: maskshapeelement source: "pics/logo-hollowed.png" } } SystemTestHelp { id: helpbubble; visible: statenum != 0 anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 } } BugPanel { id: bugpanel } states: [ State { name: "start"; when: statenum == 1 PropertyChanges { target: shapeelementtest testtext: "This is an Shape element, used by Emitter. There should be a rectangle "+ "shape emitting into its center.\n"+ "Next, let's change the shape to an ellipse." } }, State { name: "ellipse"; when: statenum == 2 PropertyChanges { target: emitter; shape: ellipseshapeelement } PropertyChanges { target: shapeelementtest testtext: "The particles should now be emitted in a circular shape.\n"+ "Next, let's change the shape to a line." } }, State { name: "line"; when: statenum == 3 PropertyChanges { target: emitter; shape: lineshapeelement; lifeSpan: 1000; emitRate: 200; } PropertyChanges { target: emitter2; enabled: true } PropertyChanges { target: shapeelementtest testtext: "The particles should now be emitted from two lines, creating an X shape.\n"+ "Next, let's change the shape to an image." } }, State { name: "enduring"; when: statenum == 4 PropertyChanges { target: emitter; shape: maskshapeelement; lifeSpan: 1000; emitRate: 1000; magn: 0 } PropertyChanges { target: shapeelementtest testtext: "The particles should now be sparkling, stationary within a 'Qt' text image.\n"+ "Advance to restart the test." } } ] }