/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: spriteimageelementtest anchors.fill: parent property string testtext: "" SpriteImage { id: spriteimage sprites: [Sprite { name: "happy" source: "pics/squarefacesprite2.png" frames: 6 duration: 120 to: {"silly": 1, "sad":0} }, Sprite { name: "silly" source: "pics/squarefacesprite.png" frames: 6 duration: 120 to: {"happy": 1, "sad": 0} }, Sprite { name: "sad" source: "pics/squarefacesprite3.png" frames: 6 duration: 120 to: {"evil": 0.5, "sad": 1, "cyclops" : 0} }, Sprite { name: "cyclops" source: "pics/squarefacesprite4.png" frames: 6 duration: 120 to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1} }, Sprite { name: "evil" source: "pics/squarefacesprite5.png" frames: 6 duration: 120 to: {"sad": 1.0, "cyclops" : 0} }, Sprite { name: "love" source: "pics/squarefacesprite6.png" frames: 6 duration: 120 to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1} }, Sprite { name: "boggled" source: "pics/squarefacesprite7.png" frames: 6 duration: 120 to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1, "dying":0} }, Sprite { name: "dying" source: "pics/squarefacespriteX.png" frames: 4 duration: 120 to: {"dead":1.0} }, Sprite { name: "dead" source: "pics/squarefacespriteXX.png" frames: 1 duration: 10000 }] width: 300 height: 300 anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom } SystemTestHelp { id: helpbubble; visible: statenum != 0 anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 } } BugPanel { id: bugpanel } states: [ State { name: "start"; when: statenum == 1 StateChangeScript { script: spriteimage.jumpTo("happy"); } PropertyChanges { target: spriteimageelementtest testtext: "This is a SpriteImage element. It should be animating currently."+ "It should alternate between winking and sticking out its tongue." } }, State { name: "stochastic2"; when: statenum == 2 StateChangeScript { script: spriteimage.jumpTo("sad"); } PropertyChanges { target: spriteimageelementtest testtext: "The sprite should now be animating between frowning and being evil."+ "This should not be alternating, but mostly frowning with the occasional evil eyes."+ "After an evil eyes animation, it should return to frowning at least once." } }, State { name: "stochastic3"; when: statenum == 3 StateChangeScript { script: spriteimage.jumpTo("cyclops"); } PropertyChanges { target: spriteimageelementtest testtext: "The sprite should now be animating fairly randomly between three animations where it does silly things with its eyes.\n"+ "Next the sprite will animate into a static 'dead' state."+ "When it does, it should first animate to and play through the 'big eyes' animation (if it is not currently playing that animation) before it enters the dying animation."} }, State { name: "dead"; when: statenum == 4 PropertyChanges { target: spriteimage; goalState: "dead" } PropertyChanges { target: spriteimageelementtest testtext: "After a brief dying animation, the image should now be static.\n"+ "Advance to restart the test." } } ] }