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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt.labs.particles 2.0
Item {
id: me
//Reflective Properties
width: shipLoader.width
height: shipLoader.height
//Transfered Properties
property int hp: 100//shipLoader.item.maxHP
property real dodge: shipLoader.item.initialDodge
property ParticleSystem system
property int targetIdx: 0
property Item target: targets[targetIdx] == undefined?null:targets[targetIdx]
Connections{
target: me.target
onHpChanged: if(me.target.hp<=0) me.targetIdx++;
}
property list<Item> targets
property string shipParticle: "default"//Per team colors?
property int gunType: 0
property int shipType: 0
Component{
id: sloopComp
Sloop{
system: me.system
target: me.target
shipParticle: me.shipParticle
gunType: me.gunType
hp: me.hp
dodge: me.dodge
}
}
Component{
id: frigateComp
Frigate{
system: me.system
target: me.target
shipParticle: me.shipParticle
gunType: me.gunType
hp: me.hp
dodge: me.dodge
}
}
Component{
id: cruiserComp
Cruiser{
system: me.system
target: me.target
shipParticle: me.shipParticle
gunType: me.gunType
hp: me.hp
dodge: me.dodge
}
}
Component{
id: dumbComp
Item{
property int maxHP: 0
property int initialDodge: 0
}
}
Loader{
id: shipLoader
sourceComponent:{ switch(shipType){
case 1: sloopComp; break;
case 2: frigateComp; break;
case 3: cruiserComp; break;
default: dumbComp;
}
}
}
}
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