aboutsummaryrefslogtreecommitdiffstats
path: root/doc/src/qtquick1/javascriptblocks.qdoc
blob: 304283da8a1a69540f74af8a84a093287b909d3a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms
** and conditions contained in a signed written agreement between you
** and Nokia.
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
\page qdeclarativejavascript.html
\inqmlmodule QtQuick 1
\title Integrating JavaScript

QML encourages building UIs declaratively, using \l {Property Binding} and the
composition of existing \l {QML Elements}.  To allow the implementation of more
advanced behavior, QML integrates tightly with imperative JavaScript code.

The JavaScript environment provided by QML is stricter than that in a web browser.
In QML you cannot add, or modify, members of the JavaScript global object.  It
is possible to do this accidentally by using a variable without declaring it.  In
QML this will throw an exception, so all local variables should be explicitly
declared.

In addition to the standard JavaScript properties, the \l {QML Global Object}
includes a number of helper methods that simplify building UIs and interacting
with the QML environment.

\section1 Inline JavaScript

Small JavaScript functions can be written inline with other QML declarations.
These inline functions are added as methods to the QML element that contains
them.

\code
Item {
    function factorial(a) {
        a = parseInt(a);
        if (a <= 0)
            return 1;
        else
            return a * factorial(a - 1);
    }

    MouseArea {
        anchors.fill: parent
        onClicked: console.log(factorial(10))
    }
}
\endcode

As methods, inline functions on the root element in a QML component can be
invoked by callers outside the component.  If this is not desired, the method
can be added to a non-root element or, preferably, written in an external
JavaScript file.

\section1 Separate JavaScript files

Large blocks of JavaScript should be written in separate files. These files
can be imported into QML files using an \c import statement, in the same way
that \l {Modules}{modules} are imported.

For example, the \c {factorial()} method in the above example for \l {Inline JavaScript}
could be moved into an external file named \c factorial.js, and accessed like this:

\code
import "factorial.js" as MathFunctions
Item {
    MouseArea {
        anchors.fill: parent
        onClicked: console.log(MathFunctions.factorial(10))
    }
}
\endcode

Both relative and absolute JavaScript URLs can be imported.  In the case of a
relative URL, the location is resolved relative to the location of the
\l {QML Document} that contains the import.  If the script file is not accessible,
an error will occur.  If the JavaScript needs to be fetched from a network
resource, the component's \l {QDeclarativeComponent::status()}{status} is set to
"Loading" until the script has been downloaded.

Imported JavaScript files are always qualified using the "as" keyword.  The
qualifier for JavaScript files must be unique, so there is always a one-to-one
mapping between qualifiers and JavaScript files. (This also means qualifiers cannot
be named the same as built-in JavaScript objects such as \c Date and \c Math).


\section2 Code-Behind Implementation Files

Most JavaScript files imported into a QML file are stateful, logic implementations
for the QML file importing them.  In these cases, for QML component instances to
behave correctly each instance requires a separate copy of the JavaScript objects
and state.

The default behavior when importing JavaScript files is to provide a unique, isolated
copy for each QML component instance.  The code runs in the same scope as the QML
component instance and consequently can can access and manipulate the objects and
properties declared.

\section2 Stateless JavaScript libraries

Some JavaScript files act more like libraries - they provide a set of stateless
helper functions that take input and compute output, but never manipulate QML
component instances directly.

As it would be wasteful for each QML component instance to have a unique copy of
these libraries, the JavaScript programmer can indicate a particular file is a
stateless library through the use of a pragma, as shown in the following example.

\code
// factorial.js
.pragma library

function factorial(a) {
    a = parseInt(a);
    if (a <= 0)
        return 1;
    else
        return a * factorial(a - 1);
}
\endcode

The pragma declaration must appear before any JavaScript code excluding comments.

As they are shared, stateless library files cannot access QML component instance
objects or properties directly, although QML values can be passed as function
parameters.


\section2 Importing One JavaScript File From Another

If a JavaScript file needs to use functions defined inside another JavaScript file,
the other file can be imported using the \l {QML:Qt::include()}{Qt.include()}
function. This imports all functions from the other file into the current file's
namespace.

For example, the QML code below left calls \c showCalculations() in \c script.js,
which in turn can call \c factorial() in \c factorial.js, as it has included
\c factorial.js using \l {QML:Qt::include()}{Qt.include()}.

\table
\row
\o {1,2} \snippet doc/src/snippets/declarative/integrating-javascript/includejs/app.qml 0
\o \snippet doc/src/snippets/declarative/integrating-javascript/includejs/script.js 0
\row
\o \snippet doc/src/snippets/declarative/integrating-javascript/includejs/factorial.js 0
\endtable

Notice that calling \l {QML:Qt::include()}{Qt.include()} imports all functions from
\c factorial.js into the \c MyScript namespace, which means the QML component can also
access \c factorial() directly as \c MyScript.factorial().

In QtQuick 2.0, support has been added to allow JavaScript files to import other
JavaScript files and also QML modules using a variation of the standard QML import
syntax (where all of the previously described rules and qualifications apply).

A JavaScript file may import another in the following fashion:
\code
.import "filename.js" as UniqueQualifier
\endcode
For example:
\code
.import "factorial.js" as MathFunctions
\endcode

A JavaScript file may import a QML module in the following fashion:
\code
.import Module.Name MajorVersion.MinorVersion as UniqueQualifier
\endcode
For example:
\code
.import Qt.test 1.0 as JsQtTest
\endcode
In particular, this may be useful in order to access functionality provided
via a module API; see qmlRegisterModuleApi() for more information.

Due to the ability of a JavaScript file to import another script or QML module in
this fashion in QtQuick 2.0, some extra semantics are defined:
\list
\o a script with imports will not inherit imports from the QML file which imported it (so accessing Component.error will fail, for example)
\o a script without imports will inherit imports from the QML file which imported it (so accessing Component.error will succeed, for example)
\o a shared script (i.e., defined as .pragma library) does not inherit imports from any QML file even if it imports no other scripts
\endlist

The first semantic is conceptually correct, given that a particular script
might be imported by any number of QML files.  The second semantic is retained
for the purposes of backwards-compatibility.  The third semantic remains
unchanged from the current semantics for shared scripts, but is clarified here
in respect to the newly possible case (where the script imports other scripts
or modules).

\section1 Running JavaScript at Startup

It is occasionally necessary to run some imperative code at application (or
component instance) startup.  While it is tempting to just include the startup
script as \e {global code} in an external script file, this can have severe limitations
as the QML environment may not have been fully established.  For example, some objects
might not have been created or some \l {Property Binding}s may not have been run.
\l {QML JavaScript Restrictions} covers the exact limitations of global script code.

The QML \l Component element provides an \e attached \c onCompleted property that
can be used to trigger the execution of script code at startup after the
QML environment has been completely established. For example:

\code
Rectangle {
    function startupFunction() {
        // ... startup code
    }

    Component.onCompleted: startupFunction();
}
\endcode

Any element in a QML file - including nested elements and nested QML component
instances - can use this attached property.  If there is more than one \c onCompleted()
handler to execute at startup, they are run sequentially in an undefined order.

Likewise, the \l {Component::onDestruction} attached property is triggered on
component destruction.


\section1 JavaScript and Property Binding

Property bindings can be created in JavaScript by assigning the property with a \c function
that returns the required value.

See \l {qml-javascript-assignment}{Property Assignment versus Property Binding} for details.


\section1 Receiving QML Signals in JavaScript

To receive a QML signal, use the signal's \c connect() method to connect it to a JavaScript
function.

For example, the following code connects the MouseArea \c clicked signal to the \c jsFunction()
in \c script.js:

\table
\row
\o \snippet doc/src/snippets/declarative/integrating-javascript/connectjs.qml 0
\o \snippet doc/src/snippets/declarative/integrating-javascript/script.js 0
\endtable

The \c jsFunction() will now be called whenever MouseArea's \c clicked signal is emitted.

See \l{QML Signal and Handler Event System#Connecting Signals to Methods and Signals}
{Connecting Signals to Methods and Signals} for more information.


\section1 QML JavaScript Restrictions

QML executes standard JavaScript code, with the following restrictions:

\list
\o JavaScript code cannot modify the global object.

In QML, the global object is constant - existing properties cannot be modified or
deleted, and no new properties may be created.

Most JavaScript programs do not intentionally modify the global object.  However,
JavaScript's automatic creation of undeclared variables is an implicit modification
of the global object, and is prohibited in QML.

Assuming that the \c a variable does not exist in the scope chain, the following code
is illegal in QML.

\code
// Illegal modification of undeclared variable
a = 1;
for (var ii = 1; ii < 10; ++ii)
    a = a * ii;
console.log("Result: " + a);
\endcode

It can be trivially modified to this legal code.

\code
var a = 1;
for (var ii = 1; ii < 10; ++ii)
    a = a * ii;
console.log("Result: " + a);
\endcode

Any attempt to modify the global object - either implicitly or explicitly - will
cause an exception.  If uncaught, this will result in an warning being printed,
that includes the file and line number of the offending code.

\o Global code is run in a reduced scope

During startup, if a QML file includes an external JavaScript file with "global"
code, it is executed in a scope that contains only the external file itself and
the global object.  That is, it will not have access to the QML objects and
properties it \l {QML Scope}{normally would}.

Global code that only accesses script local variable is permitted.  This is an
example of valid global code.

\code
var colors = [ "red", "blue", "green", "orange", "purple" ];
\endcode

Global code that accesses QML objects will not run correctly.

\code
// Invalid global code - the "rootObject" variable is undefined
var initialPosition = { rootObject.x, rootObject.y }
\endcode

This restriction exists as the QML environment is not yet fully established.
To run code after the environment setup has completed, refer to
\l {Running JavaScript at Startup}.

\o The value of \c this is currently undefined in QML in the majority of contexts

The \c this keyword is supported when binding properties from JavaScript. 
In all other situations, the value of
\c this is undefined in QML.

To refer to any element, provide an \c id.  For example:

\qml
Item {
    width: 200; height: 100
    function mouseAreaClicked(area) {
        console.log("Clicked in area at: " + area.x + ", " + area.y);
    }
    // This will not work because this is undefined
    MouseArea {
        height: 50; width: 200
        onClicked: mouseAreaClicked(this)
    }
    // This will pass area2 to the function
    MouseArea {
        id: area2
        y: 50; height: 50; width: 200
        onClicked: mouseAreaClicked(area2)
    }
}
\endqml

\endlist

\section1 Scarce Resources in JavaScript

As described in the documentation for \l{QML Basic Types}, a \c variant type
property may hold a "scarce resource" (image or pixmap).  There are several
important semantics of scarce resources which should be noted:

\list
\o By default, a scarce resource is automatically released by the declarative engine as soon as evaluation of the expression in which the scarce resource is allocated is complete if there are no other references to the resource
\o A client may explicitly preserve a scarce resource, which will ensure that the resource will not be released until all references to the resource are released and the JavaScript engine runs its garbage collector
\o A client may explicitly destroy a scarce resource, which will immediately release the resource
\endlist

In most cases, allowing the engine to automatically release the resource is
the correct choice.  In some cases, however, this may result in an invalid
variant being returned from a function in JavaScript, and in those cases it
may be necessary for clients to manually preserve or destroy resources for
themselves.

For the following examples, imagine that we have defined the following class:
\code
class AvatarExample : public QObject
{
    Q_OBJECT
    Q_PROPERTY(QPixmap avatar READ avatar WRITE setAvatar NOTIFY avatarChanged)
public:
    AvatarExample(QObject *parent = 0) : QObject(parent), m_value(100, 100) { m_value.fill(Qt::blue); }
    ~AvatarExample() {}

    QPixmap avatar() const { return m_value; }
    void setAvatar(QPixmap v) { m_value = v; emit avatarChanged(); }

signals:
    void avatarChanged();

private:
    QPixmap m_value;
};
\endcode

and that we have registered it with the QML type-system as follows:
\code
qmlRegisterType<AvatarExample>("Qt.example", 1, 0, "AvatarExample");
\endcode

The AvatarExample class has a property which is a pixmap.  When the property
is accessed in JavaScript scope, a copy of the resource will be created and
stored in a JavaScript object which can then be used within JavaScript.  This
copy will take up valuable system resources, and so by default the scarce
resource copy in the JavaScript object will be released automatically by the
declarative engine once evaluation of the JavaScript expression is complete,
unless the client explicitly preserves it.

\section2 Example One: Automatic Release

In this example, the resource will be automatically
released after the binding expression evaluation is
complete.

\qml
// exampleOne.qml
import QtQuick 1.0
import Qt.example 1.0

QtObject {
    property AvatarExample a;
    a: AvatarExample { id: example }
    property variant avatar: example.avatar
}
\endqml

\code
QDeclarativeComponent component(&engine, "exampleOne.qml");
QObject *object = component.create();
// The scarce resource will have been released automatically
// after the binding expression was evaluated.
// Since the scarce resource was not released explicitly prior
// to the binding expression being evaluated, we get the
// expected result:
//object->property("scarceResourceCopy").isValid() == true
delete object;
\endcode

\section2 Example Two: Explicit Preservation

In this example, the resource must be explicitly preserved in order
to prevent the declarative engine from automatically releasing the
resource after evaluation of the imported script.

\code
// exampleTwo.js
.import Qt.example 1.0 as QtExample

var component = Qt.createComponent("exampleOne.qml");
var exampleOneElement = component.createObject(null);
var avatarExample = exampleOneElement.a;
var retn = avatarExample.avatar;

// without the following call, the scarce resource held
// by retn would be automatically released by the engine
// after the import statement in exampleTwo.qml, prior
// to the variable assignment.
retn.preserve();

function importAvatar() {
    return retn;
}
\endcode

\qml
// exampleTwo.qml
import QtQuick 1.0
import Qt.example 1.0
import "exampleTwo.js" as ExampleTwoJs

QtObject {
    property variant avatar: ExampleTwoJs.importAvatar()
}
\endqml

\code
QDeclarativeComponent component(&engine, "exampleTwo.qml");
QObject *object = component.create();
// The resource was preserved explicitly during evaluation of the
// JavaScript expression.  Thus, during property assignment, the
// scarce resource was still valid, and so we get the expected result:
//object->property("avatar").isValid() == true
// The scarce resource may not have been cleaned up by the JS GC yet;
// it will continue to consume system resources until the JS GC runs.
delete object;
\endcode

\section2 Example Three: Explicit Destruction

In the following example, we release (via destroy()) an explicitly preserved
scarce resource variant.  This example shows how a client may free system
resources by releasing the scarce resource held in a JavaScript object, if
required, during evaluation of a JavaScript expression.

\code
// exampleThree.js
.import Qt.example 1.0 as QtExample

var component = Qt.createComponent("exampleOne.qml");
var exampleOneElement = component.createObject(null);
var avatarExample = exampleOneElement.a;
var retn = avatarExample.avatar;
retn.preserve();

function importAvatar() {
    return retn;
}

function releaseAvatar() {
    retn.destroy();
}
\endcode

\qml
// exampleThree.qml
import QtQuick 1.0
import Qt.example 1.0
import "exampleThree.js" as ExampleThreeJs

QtObject {
    property variant avatarOne
    property variant avatarTwo

    Component.onCompleted: {
        avatarOne = ExampleThreeJs.importAvatar(); // valid at this stage
        ExampleThreeJs.releaseAvatar();            // explicit release
        avatarTwo = ExampleThreeJs.importAvatar(); // invalid at this stage
    }
}
\endqml

\code
QDeclarativeComponent component(&engine, "exampleThree.qml");
QObject *object = component.create();
// The scarce resource was explicitly preserved by the client during
// the evaluation of the imported script, and so the scarce resource
// remains valid until the explicit call to releaseAvatar().  As such,
// we get the expected results:
//object->property("avatarOne").isValid() == true
//object->property("avatarTwo").isValid() == false
// Because the scarce resource was released explicitly, it will no longer
// be consuming any system resources (beyond what a normal JS Object would;
// that small overhead will exist until the JS GC runs, as per any other
// JavaScript object).
delete object;
\endcode

*/