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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Particles 2.0

Item {
    width: 360
    height: 600

    Image {
        source: "../images/backgroundLeaves.jpg"
        anchors.fill: parent
    }
    ParticleSystem {
        id: sys
    }
    Emitter {
        system: sys
        width: parent.width
        emitRate: 4
        lifeSpan: 14000
        size: 80
        speed: PointDirection { y: 60 }
    }
    Wander {
        system: sys
        anchors.fill: parent
        anchors.bottomMargin: 100
        xVariance: 60
        pace: 60
    }

    Affector {
        system: sys
        property real coefficient: 0.1
        property real speed: 1.5
        width: parent.width
        height: parent.height - 100
        onAffectParticles: {
        /*  //Linear movement
            if (particle.r == 0) {
                particle.r = Math.random() > 0.5 ? -1 : 1;
            }else if (particle.r == 1) {
                particle.rotation += speed * dt;
                if(particle.rotation >= maxAngle)
                    particle.r = -1;
            }else if (particle.r == -1) {
                particle.rotation -= speed * dt;
                if(particle.rotation <= -1 * maxAngle)
                    particle.r = 1;
            }
        */
            //Wobbly movement
            for (var i=0; i<particles.length; i++) {
                var particle = particles[i];
                if (particle.r == 0.0) {
                    particle.r = Math.random() + 0.01;
                }
                particle.rotation += speed * particle.r * dt;
                particle.r -= particle.rotation * coefficient;
                if (particle.r == 0.0)
                    particle.r -= particle.rotation * 0.000001;
                particle.update = 1;
            }
        }
    }

    Affector {//Custom Friction, adds some 'randomness'
        system: sys
        //onceOff: true
        x: -60
        width: parent.width + 120
        height: 100
        anchors.bottom: parent.bottom
        onAffectParticles: {
            for (var i=0; i<particles.length; i++) {
                var particle = particles[i];
                var pseudoRand = (Math.floor(particle.t*1327) % 10) + 1;
                var yslow = dt * pseudoRand * 0.5 + 1;
                var xslow = dt * pseudoRand * 0.05 + 1;
                if (particle.vy < 1)
                    particle.vy = 0;
                else
                    particle.vy = (particle.vy / yslow);
                if (particle.vx < 1)
                    particle.vx = 0;
                else
                    particle.vx = (particle.vx / xslow);
                particle.update = true;
            }
        }
    }

    ImageParticle {
        anchors.fill: parent
        id: particles
        system: sys
        sprites: [Sprite {
                source: "../images/realLeaf1.png"
                frames: 1
                frameDuration: 1
                to: {"a":1, "b":1, "c":1, "d":1}
            }, Sprite {
                name: "a"
                source: "../images/realLeaf1.png"
                frames: 1
                frameDuration: 10000
            },
            Sprite {
                name: "b"
                source: "../images/realLeaf2.png"
                frames: 1
                frameDuration: 10000
            },
            Sprite {
                name: "c"
                source: "../images/realLeaf3.png"
                frames: 1
                frameDuration: 10000
            },
            Sprite {
                name: "d"
                source: "../images/realLeaf4.png"
                frames: 1
                frameDuration: 10000
            }
        ]

        width: 100
        height: 100
        x: 20
        y: 20
        z:4
    }
}