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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0

SequentialLoader {
    id: hLdr
    signal exitDesired
    Component.onCompleted: advance();
    ParticleSystem { id: helpSystem }
    PlasmaPatrolParticles { sys: helpSystem }
    pages: [
        Component {Item {
            id: story
            Text {
                color: "white"
                text: "Story"
                font.pixelSize: 48
            }
            /*
            Flickable {
                y: 60
                width: 360
                height: 500
                contentHeight: txt1.height
                contentWidth: 360//TODO: Less magic numbers?
                */
                Text {
                    id: txt1
                    color: "white"
                    y: 60
                    font.pixelSize: 18
                    text: "
In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths. 

You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat!
                    "
                    width: 360
                    wrapMode: Text.WordWrap
                }
           // }
            Button {
                x: 20
                y: 560
                height: 40
                width: 120
                text: "Next"
                onClicked: hLdr.advance();
            }
            Button {
                x: 220
                y: 560
                height: 40
                width: 120
                text: "Menu"
                onClicked: hLdr.exitDesired();
            }
        }},
        Component {Item {
            id: ships
            Text {
                color: "white"
                text: "Vessels"
                font.pixelSize: 48
            }
            Column {
                spacing: 16
                y: 60
                Row {
                    height: 128
                    Sloop {
                        system: helpSystem
                    }
                    Text {
                        text: "The nimble sloop"
                        color: "white"
                        font.pixelSize: 18
                    }
                }
                Row {
                    height: 128
                    Frigate {
                        system: helpSystem
                    }
                    Text {
                        text: "The versitile shield frigate"
                        color: "white"
                        font.pixelSize: 18
                    }
                }
                Row {
                    height: 128
                    Cruiser {
                        system: helpSystem
                    }
                    Text {
                        text: "The armored cruiser"
                        color: "white"
                        font.pixelSize: 18
                    }
                }
            }
            Button {
                x: 20
                y: 560
                height: 40
                width: 120
                text: "Next"
                onClicked: hLdr.advance();
            }
            Button {
                x: 220
                y: 560
                height: 40
                width: 120
                text: "Menu"
                onClicked: hLdr.exitDesired();
            }
        }},
        Component {Item {
            id: guns
            Text {
                color: "white"
                text: "Hardpoints"
                font.pixelSize: 48
            }
            Column {
                spacing: 16
                y: 60
                Row {
                    height: 128
                    LaserHardpoint {
                        system: helpSystem
                    }
                    Text {
                        text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields"
                        width: 332
                        wrapMode: Text.WordWrap
                        color: "white"
                        font.pixelSize: 18
                    }
                }
                Row {
                    height: 128
                    BlasterHardpoint {
                        system: helpSystem
                    }
                    Text {
                        text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser"
                        width: 332
                        wrapMode: Text.WordWrap
                        color: "white"
                        font.pixelSize: 18
                    }
                }
                Row {
                    height: 128
                    CannonHardpoint {
                        system: helpSystem
                    }
                    Text {
                        text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser"
                        width: 332
                        wrapMode: Text.WordWrap
                        color: "white"
                        font.pixelSize: 18
                    }
                }
            }
            Button {
                x: 20
                y: 560
                height: 40
                width: 120
                text: "Next"
                onClicked: hLdr.advance();
            }
            Button {
                x: 220
                y: 560
                height: 40
                width: 120
                text: "Menu"
                onClicked: hLdr.exitDesired();
            }
        }},
        Component {Item {
            id: strategy
            Text {
                color: "white"
                text: "Strategy"
                font.pixelSize: 48
            }
            Flickable {
                y: 60
                width: 360
                height: 500
                contentHeight: txt1.height
                contentWidth: 360//TODO: Less magic numbers?
                Text {
                    id: txt1
                    color: "white"
                    font.pixelSize: 18
                    text: "
Basic Strategy: Good luck, have fun - don't die.
More to come after thorough playtesting.
                    "
                    width: 360
                    wrapMode: Text.WordWrap
                }
            }
            Button {
                x: 20
                y: 560
                height: 40
                width: 120
                text: "Story"
                onClicked: {hLdr.at=0; hLdr.advance();}
            }
            Button {
                x: 220
                y: 560
                height: 40
                width: 120
                text: "Menu"
                onClicked: hLdr.exitDesired();
            }
        }}
    ]
}