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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Particles 2.0

Rectangle{
    width: 360
    height: 600
    color: "black"
    ParticleSystem{
        anchors.fill: parent
        id: syssy
        particleStates:[
            Sprite{
                name: "fire"
                duration: 2000
                durationVariation: 2000
                to: {"splode":1}
            },
            Sprite{
                name: "splode"
                duration: 400
                to: {"dead":1}
                TrailEmitter{
                    particle: "works"
                    emitRatePerParticle: 100
                    lifeSpan: 1000
                    maximumEmitted: 1200
                    size: 8
                    speed: AngleDirection{angle: 270; angleVariation: 45; magnitude: 20; magnitudeVariation: 20;}
                    acceleration: PointDirection{y:100; yVariation: 20}
                }
            },
            Sprite{
                name: "dead"
                duration: 1000
                Affector{
                    once: true
                    onAffected: worksEmitter.burst(400,x,y)
                }
            }
        ]
        Timer{
            interval: 6000
            running: true
            triggeredOnStart: true
            repeat: true
            onTriggered:startingEmitter.pulse(0.1);
        }
        Emitter{
            id: startingEmitter
            particle: "fire"
            width: parent.width
            y: parent.height
            enabled: false
            emitRate: 80
            lifeSpan: 6000
            speed: PointDirection{y:-100;}
            size: 32
        }
        Emitter{
            id: worksEmitter
            particle: "works"
            enabled: false
            emitRate: 100
            lifeSpan: 1600
            maximumEmitted: 6400
            size: 8
            speed: CumulativeDirection{
                PointDirection{y:-100}
                AngleDirection{angleVariation: 360; magnitudeVariation: 80;}
            }
            acceleration: PointDirection{y:100; yVariation: 20}
        }
        ImageParticle{
            particles: ["works", "fire", "splode"]
            source: "content/particle.png"
            entryEffect: ImageParticle.Scale
        }
    }
}