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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Window 2.0 as Window
Item {
id: root
width: 800
height: dpi + dpcm
property real dpcm: Window.Screen.physicalDotsPerInch / 2.54
property real dpi: Window.Screen.physicalDotsPerInch
Item {
id: main
state: "orientation " + Window.Screen.currentOrientation
property bool landscapeWindow: Window.Screen.primaryOrientation == Qt.LandscapeOrientation
property real baseWidth: landscapeWindow ? root.height : root.width
property real baseHeight: landscapeWindow ? root.width : root.height
property real rotationDelta: landscapeWindow ? -90 : 0
rotation: rotationDelta
width: main.baseWidth
height: main.baseHeight
anchors.centerIn: parent
Repeater {
model: Math.ceil(main.width/ dpcm) + 1
delegate: Rectangle{
border.width: 1
color: "goldenrod"
width: dpcm
height: dpcm
x: dpcm * (index - 1)
Text {
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 2
font.pointSize: 6
text: index + " cm"
}
}
}
Repeater {
model: Math.ceil(main.width / dpi) + 1
delegate: Rectangle{
border.width: 1
color: "goldenrod"
width: dpi
height: dpi
x: dpi * (index - 1)
y: dpcm
Text {
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 2
font.pointSize: 8
text: index + " in"
}
}
}
states: [
State {
name: "orientation " + Qt.LandscapeOrientation
PropertyChanges { target: main; rotation: 90 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
},
State {
name: "orientation " + Qt.InvertedPortraitOrientation
PropertyChanges { target: main; rotation: 180 + rotationDelta; }
},
State {
name: "orientation " + Qt.InvertedLandscapeOrientation
PropertyChanges { target: main; rotation: 270 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
}
]
transitions: Transition {
SequentialAnimation {
RotationAnimation { direction: RotationAnimation.Shortest; duration: 300; easing.type: Easing.InOutQuint }
NumberAnimation { properties: "x,y,width,height"; duration: 300; easing.type: Easing.InOutQuint }
}
}
}
}
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