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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtGui/QGuiApplication>
#include <QtQuick/qquickview.h>
#include <QtDeclarative/QDeclarativeContext>
#include <QtDeclarative/QDeclarativeEngine>

#include "minehunt.h"

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);
    QQuickView canvas;

    qmlRegisterType<TileData>();
    MinehuntGame* game = new MinehuntGame();

    canvas.setResizeMode(QQuickView::SizeRootObjectToView);
    canvas.engine()->rootContext()->setContextObject(game);
    canvas.setSource(QString("qrc:///minehunt.qml"));
    QObject::connect(canvas.engine(), SIGNAL(quit()), &app, SLOT(quit()));

    canvas.show();
    return app.exec();
}