blob: c689879dcea98f72d033e6cfaf75ef50e60e9624 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: container
property int maxHP: 100
property int hp: maxHP
property real initialDodge: 0.01
property real dodge: initialDodge
onHpChanged: if(hp <= 0) target = container;
property ParticleSystem system//TODO: Ship abstraction
property Item target: container
property string shipParticle: "default"//Per team colors?
property int gunType: 0
width: 128
height: 128
Emitter {
//TODO: Cooler would be an 'orbiting' affector
//TODO: On the subject, opacity and size should be grouped type 'overLife' if we can cram that in the particles
system: container.system
group: container.shipParticle
anchors.centerIn: parent
width: 64
height: 64
shape: EllipseShape {}
emitRate: hp > 0 ? hp * 1 + 20 : 0
lifeSpan: 2400
maximumEmitted: (maxHP * 1 + 20)*2.4
size: 48
sizeVariation: 16
endSize: 16
speed: AngleDirection {angleVariation:360; magnitudeVariation: 32}
}
Emitter {
system: container.system
group: "cruiserArmor"
anchors.fill: parent
shape: EllipseShape { fill: false }
enabled: hp>0
emitRate: 16
lifeSpan: 2000
size: 48
sizeVariation: 24
SpriteGoal {
id: destructor
system: container.system
enabled: container.hp <=0
anchors.fill: parent
groups: ["cruiserArmor"]
goalState: "death"
// jump: true
once: true
}
}
Timer {
id: fireControl
property int next: Math.floor(Math.random() * 3) + 1
interval: 800
running: root.readySetGo
repeat: true
onTriggered: {
if (next == 1) {
gun1.fireAt(container.target);
next = Math.floor(Math.random() * 3) + 1;
} else if (next == 2) {
gun2.fireAt(container.target);
next = Math.floor(Math.random() * 3) + 1;
} else if (next == 3) {
gun3.fireAt(container.target);
next = Math.floor(Math.random() * 3) + 1;
}
}
}
Hardpoint {//TODO: Hardpoint abstraction
x: 112 - 12 - 8*2
y: 128 - 12 - 12*2
id: gun1
system: container.system
show: hp > 0
hardpointType: gunType
}
Hardpoint {
x: 64 - 12
y: 0 - 12 + 12*2
id: gun2
system: container.system
show: hp > 0
hardpointType: gunType
}
Hardpoint {
x: 16 - 12 + 8*2
y: 128 - 12 - 12*2
id: gun3
system: container.system
show: hp > 0
hardpointType: gunType
}
}
|