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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef SQUIRCLE_H
#define SQUIRCLE_H

#include <QtQuick/QQuickItem>
#include <QtGui/QOpenGLShaderProgram>

class Squircle : public QQuickItem
{
    Q_OBJECT

    Q_PROPERTY(qreal t READ t WRITE setT NOTIFY tChanged)

public:
    Squircle();

    qreal t() const { return m_t; }
    void setT(qreal t) { m_t = t; emit tChanged(); }

    void itemChange(ItemChange change, const ItemChangeData &);

signals:
    void tChanged();

public slots:
    void paint();

private:
    QOpenGLShaderProgram *m_program;

    qreal m_t;
    bool m_render_under;
    bool m_render_over;
};

#endif // SQUIRCLE_H