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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import "../contents"
import "../../shared"
Item {
id:container
width: 320
height: 480
Column {
spacing: 6
anchors.fill: parent
anchors.topMargin: 12
Text {
font.pointSize: 24
font.bold: true
text: "Rounded rectangle"
anchors.horizontalCenter: parent.horizontalCenter
color: "#777"
}
Canvas {
id: canvas
width: 320
height: 280
antialiasing: true
property int radius: rCtrl.value
property int rectx: 60
property int recty: 60
property int rectWidth: width - 2*rectx
property int rectHeight: height - 2*recty
property color strokeStyle: Qt.darker(fillStyle, 1.4)
property color fillStyle: "#ae32a0" // purple
property int lineWidth: lineWidthCtrl.value
property bool fill: true
property bool stroke: true
property real alpha: 1.0
onLineWidthChanged:requestPaint();
onFillChanged:requestPaint();
onStrokeChanged:requestPaint();
onRadiusChanged:requestPaint();
onPaint: {
var ctx = getContext("2d");
ctx.save();
ctx.clearRect(0,0,canvas.width, canvas.height);
ctx.strokeStyle = canvas.strokeStyle;
ctx.lineWidth = canvas.lineWidth
ctx.fillStyle = canvas.fillStyle
ctx.globalAlpha = canvas.alpha
ctx.beginPath();
ctx.moveTo(rectx+radius,recty); // top side
ctx.lineTo(rectx+rectWidth-radius,recty);
// draw top right corner
ctx.arcTo(rectx+rectWidth,recty,rectx+rectWidth,recty+radius,radius);
ctx.lineTo(rectx+rectWidth,recty+rectHeight-radius); // right side
// draw bottom right corner
ctx.arcTo(rectx+rectWidth,recty+rectHeight,rectx+rectWidth-radius,recty+rectHeight,radius);
ctx.lineTo(rectx+radius,recty+rectHeight); // bottom side
// draw bottom left corner
ctx.arcTo(rectx,recty+rectHeight,rectx,recty+rectHeight-radius,radius);
ctx.lineTo(rectx,recty+radius); // left side
// draw top left corner
ctx.arcTo(rectx,recty,rectx+radius,recty,radius);
ctx.closePath();
if (canvas.fill)
ctx.fill();
if (canvas.stroke)
ctx.stroke();
ctx.restore();
}
}
}
Column {
anchors.bottom: parent.bottom
anchors.bottomMargin: 12
Slider {id: lineWidthCtrl ; min: 1 ; max: 10; init: 2 ; name: "Outline"}
Slider {id: rCtrl ; min: 10 ; max: 80 ; init: 40 ; name: "Radius"}
}
}
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