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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: container //Positioned where the 48x48 S/G should be
property alias running: mainAnim.running
property ParticleSystem particleSystem
property int dur: 500
signal boomTime
Image {
id: s1
source: "gfx/logo-s.png"
y: 0
}
Image {
id: g1
source: "gfx/logo-g.png"
y: -128
}
Column {
Repeater {
model: 2
Item {
width: 48
height: 48
BlockEmitter {
id: emitter
anchors.fill: parent
group: "red"
system: particleSystem
Connections {
target: container
onBoomTime: emitter.pulse(100);
}
}
}
}
}
SequentialAnimation {
id: mainAnim
running: true
loops: -1
PropertyAction { target: g1; property: "y"; value: -128}
PropertyAction { target: g1; property: "opacity"; value: 1}
PropertyAction { target: s1; property: "y"; value: 0}
PropertyAction { target: s1; property: "opacity"; value: 1}
NumberAnimation { target: g1; property: "y"; from: -96; to: -48; duration: dur}
ParallelAnimation {
NumberAnimation { target: g1; property: "y"; from: -48; to: 0; duration: dur}
NumberAnimation { target: s1; property: "y"; from: 0; to: 48; duration: dur }
}
PauseAnimation { duration: dur }
ScriptAction { script: container.boomTime(); }
ParallelAnimation {
NumberAnimation { target: g1; property: "opacity"; to: 0; duration: dur }
NumberAnimation { target: s1; property: "opacity"; to: 0; duration: dur }
}
PropertyAction { target: s1; property: "y"; value: -128}
PropertyAction { target: s1; property: "opacity"; value: 1}
NumberAnimation { target: s1; property: "y"; from: -96; to: 0; duration: dur * 2}
}
}
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