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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
import "."
Emitter {
property Item block: parent
anchors.fill: parent
shape: EllipseShape { fill: true }
group: {
if (block.type == 0){
"redspots";
} else if (block.type == 1) {
"bluespots";
} else if (block.type == 2) {
"greenspots";
} else {
"yellowspots";
}
}
size: Settings.blockSize * 2
endSize: Settings.blockSize/2
lifeSpan: 30000
enabled: false
emitRate: 60
maximumEmitted: 60
velocity: PointDirection{ y: 4; yVariation: 4 }
/* Possibly better, but dependent on gerrit change,28212
property real mainIntensity: 0.8
property real subIntensity: 0.1
property real colorVariation: 0.005
onEmitParticles: {//One group, many colors, for better stacking
for (var i=0; i<particles.length; i++) {
var particle = particles[i];
if (block.type == 0) {
particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
} else if (block.type == 1) {
particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
} else if (block.type == 2) {
particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
} else if (block.type == 3) {
particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
} else {
particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
}
}
}
*/
}
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