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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/


import QtQuick 2.0
import QtQuick.Particles 2.0

Item {
    id: container
    property ParticleSystem particleSystem
    property GameArea gameArea
    onGameAreaChanged: bgstacker.parent = gameArea;//Move to direct child of game canvas
    Item {
        id: bgstacker
        z: 0
        ImageParticle {
            groups: ["yellowspots"]
            color: Qt.darker("yellow");//Actually want desaturated...
            system: particleSystem
            source: "gfx/particle-paint.png"
            colorVariation: 0.2
            alpha: 0.2
            entryEffect: ImageParticle.None
        }
        ImageParticle {
            groups: ["redspots"]
            system: particleSystem
            color: Qt.darker("red");//Actually want desaturated...
            source: "gfx/particle-paint.png"
            colorVariation: 0.2
            alpha: 0.2
            entryEffect: ImageParticle.None
        }
        ImageParticle {
            groups: ["greenspots"]
            system: particleSystem
            color: Qt.darker("green");//Actually want desaturated...
            source: "gfx/particle-paint.png"
            colorVariation: 0.2
            alpha: 0.2
            entryEffect: ImageParticle.None
        }
        ImageParticle {
            groups: ["bluespots"]
            system: particleSystem
            color: Qt.darker("blue");//Actually want desaturated...
            source: "gfx/particle-paint.png"
            colorVariation: 0.2
            alpha: 0.2
            entryEffect: ImageParticle.None
        }
    }
    ImageParticle {
        groups: ["yellow"]
        system: particleSystem
        color: Qt.darker("yellow");//Actually want desaturated...
        source: "gfx/particle-brick.png"
        colorVariation: 0.4
        alpha: 0.1
    }
    ImageParticle {
        groups: ["red"]
        system: particleSystem
        color: Qt.darker("red");//Actually want desaturated...
        source: "gfx/particle-brick.png"
        colorVariation: 0.4
        alpha: 0.1
    }
    ImageParticle {
        groups: ["green"]
        system: particleSystem
        color: Qt.darker("green");//Actually want desaturated...
        source: "gfx/particle-brick.png"
        colorVariation: 0.4
        alpha: 0.1
    }
    ImageParticle {
        groups: ["blue"]
        system: particleSystem
        color: Qt.darker("blue");//Actually want desaturated...
        source: "gfx/particle-brick.png"
        colorVariation: 0.4
        alpha: 0.1
    }
}