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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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****************************************************************************/
/*!
\title Qt Quick Particles Examples - CustomParticle
\example particles/customparticle
\brief This is a collection of examples using CustomParticle in the QML particle system.
\image qml-customparticle-example.png
This is a collection of small QML examples relating to using CustomParticle in the particle system.
Each example is a small QML file emphasizing a different way to use CustomParticle.
Blur Particles adds a blur effect to the particles, which increases over the particle's life time.
It uses a custom vertex shader:
\snippet particles/customparticle/content/blurparticles.qml vertex
to propagate life time simulation to a custom fragment shader:
\snippet particles/customparticle/content/blurparticles.qml fragment
which has access to both the normal image sampler and a blurred sampler, the image plus a ShaderEffect.
Fragment Shader just uses the particle system as a vertex delivery system.
\snippet particles/customparticle/content/fragmentshader.qml 0
Image Colors uses CustomParticle to assign colors to particles based on their location in a picture.
The vertex shader,
\snippet particles/customparticle/content/imagecolors.qml vertex
passes along the starting position for each vertex to the fragment shader,
\snippet particles/customparticle/content/imagecolors.qml fragment
which uses it to determine the color for that particle.
*/
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