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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexId 0 x 0 VERTID uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xy 0 NONE float xy
// SV_Position 0 xyzw 1 POS float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer { { -0.500000, 0.500000, 0, 0},
{ 0.500000, -0.500000, 1.000000, 1.000000},
{ -0.500000, -0.500000, 0, 1.000000},
{ 0.500000, 0.500000, 1.000000, 0},
{ 0.500000, -0.500000, 1.000000, 1.000000},
{ -0.500000, 0.500000, 0, 0} }
dcl_input_sgv v0.x, vertex_id
dcl_output o0.xy
dcl_output_siv o1.xyzw, position
dcl_temps 1
mov r0.x, v0.x
mov o0.xy, icb[r0.x + 0].zwzz
mov o1.xy, icb[r0.x + 0].xyxx
mov o1.zw, l(0,0,0,1.000000)
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_quad_vs_main[] =
{
68, 88, 66, 67, 34, 115,
52, 103, 138, 223, 96, 45,
170, 110, 183, 248, 246, 24,
17, 250, 1, 0, 0, 0,
224, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
160, 0, 0, 0, 212, 0,
0, 0, 44, 1, 0, 0,
68, 2, 0, 0, 82, 68,
69, 70, 100, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
60, 0, 0, 0, 0, 5,
254, 255, 0, 1, 0, 0,
60, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 49,
48, 46, 49, 0, 73, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 1, 1,
0, 0, 83, 86, 95, 86,
101, 114, 116, 101, 120, 73,
100, 0, 79, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 3, 12, 0, 0,
65, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 0, 0, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 83, 86, 95,
80, 111, 115, 105, 116, 105,
111, 110, 0, 171, 171, 171,
83, 72, 69, 88, 16, 1,
0, 0, 80, 0, 1, 0,
68, 0, 0, 0, 106, 8,
0, 1, 53, 24, 0, 0,
26, 0, 0, 0, 0, 0,
0, 191, 0, 0, 0, 63,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 63,
0, 0, 0, 191, 0, 0,
128, 63, 0, 0, 128, 63,
0, 0, 0, 191, 0, 0,
0, 191, 0, 0, 0, 0,
0, 0, 128, 63, 0, 0,
0, 63, 0, 0, 0, 63,
0, 0, 128, 63, 0, 0,
0, 0, 0, 0, 0, 63,
0, 0, 0, 191, 0, 0,
128, 63, 0, 0, 128, 63,
0, 0, 0, 191, 0, 0,
0, 63, 0, 0, 0, 0,
0, 0, 0, 0, 96, 0,
0, 4, 18, 16, 16, 0,
0, 0, 0, 0, 6, 0,
0, 0, 101, 0, 0, 3,
50, 32, 16, 0, 0, 0,
0, 0, 103, 0, 0, 4,
242, 32, 16, 0, 1, 0,
0, 0, 1, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 54, 0, 0, 5,
18, 0, 16, 0, 0, 0,
0, 0, 10, 16, 16, 0,
0, 0, 0, 0, 54, 0,
0, 6, 50, 32, 16, 0,
0, 0, 0, 0, 230, 154,
144, 0, 10, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 6, 50, 32, 16, 0,
1, 0, 0, 0, 70, 144,
144, 0, 10, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 8, 194, 32, 16, 0,
1, 0, 0, 0, 2, 64,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 128, 63,
62, 0, 0, 1, 83, 84,
65, 84, 148, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 6, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
};
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