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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef CUBERENDERER_H
#define CUBERENDERER_H
#include <QMatrix4x4>
QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
QT_FORWARD_DECLARE_CLASS(QOpenGLBuffer)
QT_FORWARD_DECLARE_CLASS(QOpenGLVertexArrayObject)
QT_FORWARD_DECLARE_CLASS(QWindow)
QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
class CubeRenderer
{
public:
CubeRenderer(QOffscreenSurface *offscreenSurface);
~CubeRenderer();
void resize(int w, int h);
void render(QWindow *w, QOpenGLContext *share, uint texture);
private:
void init(QWindow *w, QOpenGLContext *share);
void setupVertexAttribs();
QOffscreenSurface *m_offscreenSurface;
QOpenGLContext *m_context;
QOpenGLShaderProgram *m_program;
QOpenGLBuffer *m_vbo;
QOpenGLVertexArrayObject *m_vao;
int m_matrixLoc;
QMatrix4x4 m_proj;
};
#endif
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