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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

//! [1]
import QtQuick 2.0
import CustomGeometry 1.0
//! [1] //! [2]
Item {
    width: 300
    height: 200

    BezierCurve {
        id: line
        anchors.fill: parent
        anchors.margins: 20
//! [2] //! [3]
        property real t
        SequentialAnimation on t {
            NumberAnimation { to: 1; duration: 2000; easing.type: Easing.InOutQuad }
            NumberAnimation { to: 0; duration: 2000; easing.type: Easing.InOutQuad }
            loops: Animation.Infinite
        }

        p2: Qt.point(t, 1 - t)
        p3: Qt.point(1 - t, t)
    }
//! [3] //! [4]
    Text {
        anchors.bottom: line.bottom

        x: 20
        width: parent.width - 40
        wrapMode: Text.WordWrap

        text: "This curve is a custom scene graph item, implemented using GL_LINE_STRIP"
    }
}
//! [4]