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# Generated from rendernode.pro.
cmake_minimum_required(VERSION 3.14)
project(rendernode LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(INSTALL_EXAMPLEDIR "examples/quick/scenegraph/rendernode")
find_package(Qt6 COMPONENTS Core)
find_package(Qt6 COMPONENTS Gui)
find_package(Qt6 COMPONENTS Qml)
find_package(Qt6 COMPONENTS Quick)
add_qt_gui_executable(rendernode
customrenderitem.cpp customrenderitem.h
main.cpp
openglrenderer.cpp openglrenderer.h
softwarerenderer.cpp softwarerenderer.h
)
target_link_libraries(rendernode PUBLIC
Qt::Core
Qt::Gui
Qt::Qml
Qt::Quick
)
# Resources:
set(rendernode_resource_files
"main.qml"
"metalshader.frag"
"metalshader.vert"
"shader_frag.cso"
"shader_vert.cso"
)
qt6_add_resources(rendernode "rendernode"
PREFIX
"/scenegraph/rendernode"
FILES
${rendernode_resource_files}
)
if(QT_FEATURE_d3d12)
target_sources(rendernode PUBLIC
d3d12renderer.cpp d3d12renderer.h
)
target_link_libraries(rendernode PUBLIC
d3d12
)
endif()
if(QT_FEATURE_d3d12)
target_sources(rendernode PUBLIC
d3d12renderer.cpp d3d12renderer.h
)
target_link_libraries(rendernode PUBLIC
d3d12
)
endif()
if(APPLE_OSX)
target_sources(rendernode PUBLIC
metalrenderer.h metalrenderer.mm
)
target_link_libraries(rendernode PUBLIC
"-framework AppKit"
"-framework Metal"
)
endif()
install(TARGETS rendernode
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)
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