blob: 8b9b9ff9d8ecab6594fbf4902a80c2c326ec0882 (
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cbuffer ConstantBuffer : register(b0)
{
float4x4 modelview;
float4x4 projection;
};
struct PSInput
{
float4 position : SV_POSITION;
float4 color : COLOR;
};
PSInput VS_Simple(float4 position : POSITION, float4 color : COLOR)
{
PSInput result;
float4x4 mvp = mul(projection, modelview);
result.position = mul(mvp, position);
result.color = color;
return result;
}
float4 PS_Simple(PSInput input) : SV_TARGET
{
return input.color;
}
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