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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.3
import QtQuick.Window 2.10
import "../shared" as Shared
Item {
id: root
width: 400
height: propertyGrid.implicitHeight + 16
function orientationToString(o) {
switch (o) {
case Qt.PrimaryOrientation:
return "primary";
case Qt.PortraitOrientation:
return "portrait";
case Qt.LandscapeOrientation:
return "landscape";
case Qt.InvertedPortraitOrientation:
return "inverted portrait";
case Qt.InvertedLandscapeOrientation:
return "inverted landscape";
}
return "unknown";
}
Grid {
id: propertyGrid
columns: 2
spacing: 8
x: spacing
y: spacing
//! [screen]
Shared.Label {
text: "Screen \"" + Screen.name + "\":"
font.bold: true
}
Item { width: 1; height: 1 } // spacer
Shared.Label { text: "manufacturer" }
Shared.Label { text: Screen.manufacturer ? Screen.manufacturer : "unknown" }
Shared.Label { text: "model" }
Shared.Label { text: Screen.model ? Screen.model : "unknown" }
Shared.Label { text: "serial number" }
Shared.Label { text: Screen.serialNumber ? Screen.serialNumber : "unknown" }
Shared.Label { text: "dimensions" }
Shared.Label { text: Screen.width + "x" + Screen.height }
Shared.Label { text: "pixel density" }
Shared.Label { text: Screen.pixelDensity.toFixed(2) + " dots/mm (" + (Screen.pixelDensity * 25.4).toFixed(2) + " dots/inch)" }
Shared.Label { text: "logical pixel density" }
Shared.Label { text: Screen.logicalPixelDensity.toFixed(2) + " dots/mm (" + (Screen.logicalPixelDensity * 25.4).toFixed(2) + " dots/inch)" }
Shared.Label { text: "device pixel ratio" }
Shared.Label { text: Screen.devicePixelRatio.toFixed(2) }
Shared.Label { text: "available virtual desktop" }
Shared.Label { text: Screen.desktopAvailableWidth + "x" + Screen.desktopAvailableHeight }
Shared.Label { text: "position in virtual desktop" }
Shared.Label { text: Screen.virtualX + ", " + Screen.virtualY }
Shared.Label { text: "orientation" }
Shared.Label { text: orientationToString(Screen.orientation) + " (" + Screen.orientation + ")" }
Shared.Label { text: "primary orientation" }
Shared.Label { text: orientationToString(Screen.primaryOrientation) + " (" + Screen.primaryOrientation + ")" }
//! [screen]
Shared.Label { text: "10mm rectangle" }
Rectangle {
color: "red"
width: Screen.pixelDensity * 10
height: width
}
}
}
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