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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Window 2.0 as Window

Item {
    id: root
    width: 400
    height: 200
    Item {
        id: main
        state: "orientation " + Window.Screen.orientation

        property bool landscapeWindow: Window.Screen.primaryOrientation == Qt.LandscapeOrientation
        property real baseWidth: landscapeWindow ? root.height : root.width
        property real baseHeight: landscapeWindow ? root.width : root.height
        property real rotationDelta: landscapeWindow ? -90 : 0

        rotation: rotationDelta
        width: main.baseWidth
        height: main.baseHeight
        anchors.centerIn: parent

        Text {
            text: "Screen is " + Window.Screen.width + "x" + Window.Screen.height + " and primarily orientation " + Window.Screen.primaryOrientation
            anchors.centerIn:parent
        }


        states: [
            State {
                name: "orientation " + Qt.LandscapeOrientation
                PropertyChanges { target: main; rotation: 90 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
            },
            State {
                name: "orientation " + Qt.InvertedPortraitOrientation
                PropertyChanges { target: main; rotation: 180 + rotationDelta; }
            },
            State {
                name: "orientation " + Qt.InvertedLandscapeOrientation
                PropertyChanges { target: main; rotation: 270 + rotationDelta; width: main.baseHeight; height: main.baseWidth }
            }
        ]

        transitions: Transition {
            SequentialAnimation {
                RotationAnimation { direction: RotationAnimation.Shortest; duration: 300; easing.type: Easing.InOutQuint  }
                NumberAnimation { properties: "x,y,width,height"; duration: 300; easing.type: Easing.InOutQuint }
            }
        }
    }
}