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#include "glyphnode.h"
GlyphNode::GlyphNode()
: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
{
setMaterial((QSGMaterial*)1);
setGeometry(&m_geometry);
}
void GlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
{
m_position = position;
m_glyphRun = glyphs;
}
void GlyphNode::setColor(const QColor &color)
{
m_color = color;
}
void GlyphNode::setStyle(QQuickText::TextStyle style)
{
}
void GlyphNode::setStyleColor(const QColor &color)
{
}
QPointF GlyphNode::baseLine() const
{
return QPointF();
}
void GlyphNode::setPreferredAntialiasingMode(QSGGlyphNode::AntialiasingMode)
{
}
void GlyphNode::update()
{
}
void GlyphNode::paint(QPainter *painter)
{
painter->setPen(m_color);
painter->drawGlyphRun(m_position - QPointF(0, m_glyphRun.rawFont().ascent()), m_glyphRun);
}
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