blob: 1ac25ba2082544dab8d37a757445042f1585caa2 (
plain)
1
2
3
4
5
6
7
8
9
|
uniform sampler2D texture;
uniform lowp float qt_Opacity;
varying highp vec2 fTex;
varying lowp vec4 fColor;
void main() {
gl_FragColor = (texture2D(texture, fTex)) * fColor * qt_Opacity;
}
|