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path: root/src/declarative/particles/defaultshaders/deformablefragment.shader
blob: 1ac25ba2082544dab8d37a757445042f1585caa2 (plain)
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uniform sampler2D texture;
uniform lowp float qt_Opacity;

varying highp vec2 fTex;
varying lowp vec4 fColor;

void main() {
    gl_FragColor = (texture2D(texture, fTex)) * fColor * qt_Opacity;
}