aboutsummaryrefslogtreecommitdiffstats
path: root/src/imports/particles/resources/spriteimagefragment.shader
blob: ecd62cf3901a3fa091fb3175873cc87beaa6c769 (plain)
1
2
3
4
5
6
7
8
9
uniform sampler2D texture;

varying highp vec2 fTexA;
varying highp vec2 fTexB;
varying lowp float progress;

void main() {
    gl_FragColor = mix(texture2D(texture, fTexA), texture2D(texture, fTexB), progress);
}