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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Declarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef SPRITEPARTICLE_H
#define SPRITEPARTICLE_H
#include "particle.h"
#include <QDeclarativeListProperty>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

QT_MODULE(Declarative)

class SpriteState;
class SpriteEngine;
class QSGGeometryNode;
class SpriteParticlesMaterial;
class SpriteParticleVertex;

class SpriteParticle : public ParticleType
{
    Q_OBJECT
    Q_PROPERTY(QDeclarativeListProperty<SpriteState> sprites READ sprites)
    Q_CLASSINFO("DefaultProperty", "sprites")
public:
    explicit SpriteParticle(QSGItem *parent = 0);
    virtual void load(ParticleData*);
    virtual void reload(ParticleData*);
    virtual void setCount(int c);

    QDeclarativeListProperty<SpriteState> sprites();
    SpriteEngine* spriteEngine() {return m_spriteEngine;}
signals:

public slots:
protected:
    QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
    void reset();
    void prepareNextFrame();
    QSGGeometryNode* buildParticleNode();
private slots:
    void createEngine();
private:
    QSGGeometryNode *m_node;
    SpriteParticlesMaterial *m_material;

    int m_particle_duration;
    int m_last_particle;

    QList<SpriteState*> m_sprites;
    SpriteEngine* m_spriteEngine;

    void vertexCopy(SpriteParticleVertex &b,const ParticleVertex& a);
};

QT_END_NAMESPACE

QT_END_HEADER

#endif // SPRITEPARTICLE_H