aboutsummaryrefslogtreecommitdiffstats
path: root/src/imports/shapes/qquickshapegenericrenderer_p.h
blob: ba50f50309b8c1645a1d04a32fd1fb559d0712e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QQUICKSHAPEGENERICRENDERER_P_H
#define QQUICKSHAPEGENERICRENDERER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of a number of Qt sources files.  This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//

#include "qquickshape_p_p.h"
#include <qsgnode.h>
#include <qsggeometry.h>
#include <qsgmaterial.h>
#include <qsgrendererinterface.h>
#include <QtCore/qrunnable.h>

QT_BEGIN_NAMESPACE

class QQuickShapeGenericNode;
class QQuickShapeGenericStrokeFillNode;
class QQuickShapeFillRunnable;
class QQuickShapeStrokeRunnable;

class QQuickShapeGenericRenderer : public QQuickAbstractPathRenderer
{
public:
    enum Dirty {
        DirtyFillGeom = 0x01,
        DirtyStrokeGeom = 0x02,
        DirtyColor = 0x04,
        DirtyFillGradient = 0x08,
        DirtyList = 0x10 // only for accDirty
    };

    QQuickShapeGenericRenderer(QQuickItem *item)
        : m_item(item),
          m_api(QSGRendererInterface::Unknown),
          m_rootNode(nullptr),
          m_accDirty(0),
          m_asyncCallback(nullptr)
    { }
    ~QQuickShapeGenericRenderer();

    void beginSync(int totalCount) override;
    void setPath(int index, const QQuickPath *path) override;
    void setJSPath(int index, const QQuickShapePathCommands &path) override;
    void setStrokeColor(int index, const QColor &color) override;
    void setStrokeWidth(int index, qreal w) override;
    void setFillColor(int index, const QColor &color) override;
    void setFillRule(int index, QQuickShapePath::FillRule fillRule) override;
    void setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) override;
    void setCapStyle(int index, QQuickShapePath::CapStyle capStyle) override;
    void setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
                        qreal dashOffset, const QVector<qreal> &dashPattern) override;
    void setFillGradient(int index, QQuickShapeGradient *gradient) override;
    void endSync(bool async) override;
    void setAsyncCallback(void (*)(void *), void *) override;
    Flags flags() const override { return SupportsAsync; }

    void updateNode() override;

    void setRootNode(QQuickShapeGenericNode *node);

    struct Color4ub { unsigned char r, g, b, a; };
    typedef QVector<QSGGeometry::ColoredPoint2D> VertexContainerType;
    typedef QVector<quint32> IndexContainerType;

    static void triangulateFill(const QPainterPath &path,
                                const Color4ub &fillColor,
                                VertexContainerType *fillVertices,
                                IndexContainerType *fillIndices,
                                QSGGeometry::Type *indexType,
                                bool supportsElementIndexUint);
    static void triangulateStroke(const QPainterPath &path,
                                  const QPen &pen,
                                  const Color4ub &strokeColor,
                                  VertexContainerType *strokeVertices,
                                  const QSize &clipSize);

private:
    void maybeUpdateAsyncItem();

    struct ShapePathData {
        float strokeWidth;
        QPen pen;
        Color4ub strokeColor;
        Color4ub fillColor;
        Qt::FillRule fillRule;
        QPainterPath path;
        bool fillGradientActive;
        QQuickShapeGradientCache::GradientDesc fillGradient;
        VertexContainerType fillVertices;
        IndexContainerType fillIndices;
        QSGGeometry::Type indexType;
        VertexContainerType strokeVertices;
        int syncDirty;
        int effectiveDirty = 0;
        QQuickShapeFillRunnable *pendingFill = nullptr;
        QQuickShapeStrokeRunnable *pendingStroke = nullptr;
    };

    void updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n);
    void updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node);
    void updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node);

    QQuickItem *m_item;
    QSGRendererInterface::GraphicsApi m_api;
    QQuickShapeGenericNode *m_rootNode;
    QVector<ShapePathData> m_sp;
    int m_accDirty;
    void (*m_asyncCallback)(void *);
    void *m_asyncCallbackData;
};

class QQuickShapeFillRunnable : public QObject, public QRunnable
{
    Q_OBJECT

public:
    void run() override;

    bool orphaned = false;

    // input
    QPainterPath path;
    QQuickShapeGenericRenderer::Color4ub fillColor;
    bool supportsElementIndexUint;

    // output
    QQuickShapeGenericRenderer::VertexContainerType fillVertices;
    QQuickShapeGenericRenderer::IndexContainerType fillIndices;
    QSGGeometry::Type indexType;

Q_SIGNALS:
    void done(QQuickShapeFillRunnable *self);
};

class QQuickShapeStrokeRunnable : public QObject, public QRunnable
{
    Q_OBJECT

public:
    void run() override;

    bool orphaned = false;

    // input
    QPainterPath path;
    QPen pen;
    QQuickShapeGenericRenderer::Color4ub strokeColor;
    QSize clipSize;

    // output
    QQuickShapeGenericRenderer::VertexContainerType strokeVertices;

Q_SIGNALS:
    void done(QQuickShapeStrokeRunnable *self);
};

class QQuickShapeGenericStrokeFillNode : public QSGGeometryNode
{
public:
    QQuickShapeGenericStrokeFillNode(QQuickWindow *window);
    ~QQuickShapeGenericStrokeFillNode();

    enum Material {
        MatSolidColor,
        MatLinearGradient
    };

    void activateMaterial(Material m);

    QQuickWindow *window() const { return m_window; }

    // shadow data for custom materials
    QQuickShapeGradientCache::GradientDesc m_fillGradient;

private:
    QSGGeometry *m_geometry;
    QQuickWindow *m_window;
    QSGMaterial *m_material;
    QScopedPointer<QSGMaterial> m_solidColorMaterial;
    QScopedPointer<QSGMaterial> m_linearGradientMaterial;

    friend class QQuickShapeGenericRenderer;
};

class QQuickShapeGenericNode : public QSGNode
{
public:
    QQuickShapeGenericStrokeFillNode *m_fillNode = nullptr;
    QQuickShapeGenericStrokeFillNode *m_strokeNode = nullptr;
    QQuickShapeGenericNode *m_next = nullptr;
};

class QQuickShapeGenericMaterialFactory
{
public:
    static QSGMaterial *createVertexColor(QQuickWindow *window);
    static QSGMaterial *createLinearGradient(QQuickWindow *window, QQuickShapeGenericStrokeFillNode *node);
};

#ifndef QT_NO_OPENGL

class QQuickShapeLinearGradientShader : public QSGMaterialShader
{
public:
    QQuickShapeLinearGradientShader();

    void initialize() override;
    void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
    char const *const *attributeNames() const override;

    static QSGMaterialType type;

private:
    int m_opacityLoc;
    int m_matrixLoc;
    int m_gradStartLoc;
    int m_gradEndLoc;
};

class QQuickShapeLinearGradientMaterial : public QSGMaterial
{
public:
    QQuickShapeLinearGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
        : m_node(node)
    {
        // Passing RequiresFullMatrix is essential in order to prevent the
        // batch renderer from baking in simple, translate-only transforms into
        // the vertex data. The shader will rely on the fact that
        // vertexCoord.xy is the Shape-space coordinate and so no modifications
        // are welcome.
        setFlag(Blending | RequiresFullMatrix);
    }

    QSGMaterialType *type() const override
    {
        return &QQuickShapeLinearGradientShader::type;
    }

    int compare(const QSGMaterial *other) const override;

    QSGMaterialShader *createShader() const override
    {
        return new QQuickShapeLinearGradientShader;
    }

    QQuickShapeGenericStrokeFillNode *node() const { return m_node; }

private:
    QQuickShapeGenericStrokeFillNode *m_node;
};

#endif // QT_NO_OPENGL

QT_END_NAMESPACE

#endif // QQUICKSHAPEGENERICRENDERER_P_H