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/****************************************************************************
**
** Copyright (C) 2016 Ford Motor Company
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
**
****************************************************************************/
#ifndef STATEMACHINE_H
#define STATEMACHINE_H
#include "childrenprivate.h"
#include <QtCore/QStateMachine>
#include <QtQml/QQmlParserStatus>
#include <QtQml/QQmlListProperty>
#include <QtQml/qqml.h>
QT_BEGIN_NAMESPACE
class StateMachine : public QStateMachine, public QQmlParserStatus
{
Q_OBJECT
Q_INTERFACES(QQmlParserStatus)
Q_PROPERTY(QQmlListProperty<QObject> children READ children NOTIFY childrenChanged)
// Override to delay execution after componentComplete()
Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY qmlRunningChanged)
Q_CLASSINFO("DefaultProperty", "children")
QML_ELEMENT
public:
explicit StateMachine(QObject *parent = 0);
void classBegin() override {}
void componentComplete() override;
QQmlListProperty<QObject> children();
bool isRunning() const;
void setRunning(bool running);
private Q_SLOTS:
void checkChildMode();
Q_SIGNALS:
void childrenChanged();
/*!
* \internal
*/
void qmlRunningChanged();
private:
ChildrenPrivate<StateMachine, ChildrenMode::StateOrTransition> m_children;
bool m_completed;
bool m_running;
};
QT_END_NAMESPACE
#endif
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