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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#include "qsgd3d12adaptation_p.h"
#include "qsgd3d12renderloop_p.h"
#include "qsgd3d12threadedrenderloop_p.h"
#include "qsgd3d12context_p.h"
QT_BEGIN_NAMESPACE
QSGD3D12Adaptation::QSGD3D12Adaptation(QObject *parent)
: QSGContextPlugin(parent)
{
}
QStringList QSGD3D12Adaptation::keys() const
{
return QStringList() << QLatin1String("d3d12");
}
QSGContext *QSGD3D12Adaptation::create(const QString &) const
{
if (!contextInstance)
contextInstance = new QSGD3D12Context;
return contextInstance;
}
QSGContextFactoryInterface::Flags QSGD3D12Adaptation::flags(const QString &) const
{
return QSGContextFactoryInterface::SupportsShaderEffectNode;
}
QSGRenderLoop *QSGD3D12Adaptation::createWindowManager()
{
static bool threaded = false;
static bool envChecked = false;
if (!envChecked) {
envChecked = true;
threaded = qgetenv("QSG_RENDER_LOOP") == QByteArrayLiteral("threaded");
}
if (threaded)
return new QSGD3D12ThreadedRenderLoop;
return new QSGD3D12RenderLoop;
}
QSGD3D12Context *QSGD3D12Adaptation::contextInstance = nullptr;
QT_END_NAMESPACE
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