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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
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**
**
****************************************************************************/

#ifndef QSGD3D12CONTEXT_P_H
#define QSGD3D12CONTEXT_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qsgcontext_p.h>

QT_BEGIN_NAMESPACE

class QSGD3D12Context : public QSGContext
{
public:
    QSGD3D12Context(QObject *parent = 0) : QSGContext(parent) { }

    QSGRenderContext *createRenderContext() override;
    QSGInternalRectangleNode *createInternalRectangleNode() override;
    QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) override;
    QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
    QSGGlyphNode *createGlyphNode(QSGRenderContext *renderContext, bool preferNativeGlyphNode) override;
    QSGLayer *createLayer(QSGRenderContext *renderContext) override;
    QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager() override;
    QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext,
                                                QSGGuiThreadShaderEffectManager *mgr) override;
    QSize minimumFBOSize() const override;
    QSurfaceFormat defaultSurfaceFormat() const override;
    QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override;
    QSGRectangleNode *createRectangleNode() override;
    QSGImageNode *createImageNode() override;
    QSGNinePatchNode *createNinePatchNode() override;
    QSGSpriteNode *createSpriteNode() override;

};

QT_END_NAMESPACE

#endif // QSGD3D12CONTEXT_P_H