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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "qsgd3d12glyphnode_p.h"
#include "qsgd3d12builtinmaterials_p.h"
QT_BEGIN_NAMESPACE
void QSGD3D12GlyphNode::setMaterialColor(const QColor &color)
{
static_cast<QSGD3D12TextMaterial *>(m_material)->setColor(color);
}
void QSGD3D12GlyphNode::update()
{
QRawFont font = m_glyphs.rawFont();
QMargins margins(0, 0, 0, 0);
if (m_style == QQuickText::Normal) {
// QSGBasicGlyphNode dtor will delete
m_material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Normal, m_rc, font);
} else if (m_style == QQuickText::Outline) {
QSGD3D12TextMaterial *material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Outlined,
m_rc, font, QFontEngine::Format_A8);
material->setStyleColor(m_styleColor);
m_material = material;
margins = QMargins(1, 1, 1, 1);
} else {
QSGD3D12TextMaterial *material = new QSGD3D12TextMaterial(QSGD3D12TextMaterial::Styled,
m_rc, font, QFontEngine::Format_A8);
if (m_style == QQuickText::Sunken) {
material->setStyleShift(QVector2D(0, -1));
margins.setTop(1);
} else if (m_style == QQuickText::Raised) {
material->setStyleShift(QVector2D(0, 1));
margins.setBottom(1);
}
material->setStyleColor(m_styleColor);
m_material = material;
}
QSGD3D12TextMaterial *textMaterial = static_cast<QSGD3D12TextMaterial *>(m_material);
textMaterial->setColor(m_color);
QRectF boundingRect;
textMaterial->populate(m_position, m_glyphs.glyphIndexes(), m_glyphs.positions(), geometry(),
&boundingRect, &m_baseLine, margins);
setBoundingRect(boundingRect);
setMaterial(m_material);
markDirty(DirtyGeometry);
}
QT_END_NAMESPACE
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