blob: 554c19b801583483bb89d004ec0c9b1853dc252b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QSGD3D12MATERIAL_P_H
#define QSGD3D12MATERIAL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/qsgmaterial.h>
#include "qsgd3d12engine_p.h"
QT_BEGIN_NAMESPACE
class QSGRenderer;
// The D3D renderer works with QSGD3D12Material as the "base" class since
// QSGMaterial and its GL program related bits are not suitable. Also, there is
// no split like with QSGMaterialShader.
typedef QSGMaterialShader::RenderState QSGD3D12MaterialRenderState;
class QSGD3D12Material : public QSGMaterial
{
public:
struct ExtraState {
QVector4D blendFactor;
};
enum UpdateResult {
UpdatedShaders = 0x0001,
UpdatedConstantBuffer = 0x0002,
UpdatedBlendFactor = 0x0004
};
Q_DECLARE_FLAGS(UpdateResults, UpdateResult)
virtual int constantBufferSize() const = 0;
virtual void preparePipeline(QSGD3D12PipelineState *pipelineState) = 0;
virtual UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state,
QSGD3D12PipelineState *pipelineState,
ExtraState *extraState,
quint8 *constantBuffer) = 0;
private:
QSGMaterialShader *createShader() const override; // dummy, QSGMaterialShader is too GL dependent
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Material::UpdateResults)
QT_END_NAMESPACE
#endif // QSGD3D12MATERIAL_P_H
|