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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSGD3D12PAINTERNODE_P_H
#define QSGD3D12PAINTERNODE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qsgadaptationlayer_p.h>
#include "qsgd3d12texture_p.h"
#include "qsgd3d12builtinmaterials_p.h"

QT_BEGIN_NAMESPACE

class QSGD3D12Engine;

class QSGD3D12PainterTexture : public QSGD3D12Texture
{
public:
    QSGD3D12PainterTexture(QSGD3D12Engine *engine);

    void bind() override;
    bool hasAlphaChannel() const override { return true; }

    QImage *image() { return &m_image; }

    QRect dirty;

private:
    QSize lastSize;
};

class QSGD3D12PainterNode : public QSGPainterNode
{
public:
    QSGD3D12PainterNode(QQuickPaintedItem *item);
    ~QSGD3D12PainterNode();

    void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) override;
    void setSize(const QSize &size) override;
    void setDirty(const QRect &dirtyRect = QRect()) override;
    void setOpaquePainting(bool opaque) override;
    void setLinearFiltering(bool linearFiltering) override;
    void setMipmapping(bool mipmapping) override;
    void setSmoothPainting(bool s) override;
    void setFillColor(const QColor &c) override;
    void setContentsScale(qreal s) override;
    void setFastFBOResizing(bool dynamic) override;
    void setTextureSize(const QSize &size) override;

    QImage toImage() const override;
    void update() override;
    QSGTexture *texture() const override;

private:
    QQuickPaintedItem *m_item;
    QSGD3D12Engine *m_engine;
    QSGD3D12PainterTexture *m_texture;
    QSize m_size;
    QSize m_textureSize;
    float m_contentsScale = 1;
    bool m_smoothPainting = false;
    QColor m_fillColor = Qt::transparent;
    QRect m_dirtyRect;

    QSGGeometry m_geometry;
    QSGD3D12TextureMaterial m_material;

    uint m_dirtyGeometry : 1;
    uint m_dirtyContents : 1;
};

QT_END_NAMESPACE

#endif // QSGD3D12PAINTERNODE_P_H