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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
****************************************************************************/
#ifndef QSGD3D12PAINTERNODE_P_H
#define QSGD3D12PAINTERNODE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgadaptationlayer_p.h>
#include "qsgd3d12texture_p.h"
#include "qsgd3d12builtinmaterials_p.h"
QT_BEGIN_NAMESPACE
class QSGD3D12Engine;
class QSGD3D12PainterTexture : public QSGD3D12Texture
{
public:
QSGD3D12PainterTexture(QSGD3D12Engine *engine);
void bind() override;
bool hasAlphaChannel() const override { return true; }
QImage *image() { return &m_image; }
QRect dirty;
private:
QSize lastSize;
};
class QSGD3D12PainterNode : public QSGPainterNode
{
public:
QSGD3D12PainterNode(QQuickPaintedItem *item);
~QSGD3D12PainterNode();
void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) override;
void setSize(const QSize &size) override;
void setDirty(const QRect &dirtyRect = QRect()) override;
void setOpaquePainting(bool opaque) override;
void setLinearFiltering(bool linearFiltering) override;
void setMipmapping(bool mipmapping) override;
void setSmoothPainting(bool s) override;
void setFillColor(const QColor &c) override;
void setContentsScale(qreal s) override;
void setFastFBOResizing(bool dynamic) override;
void setTextureSize(const QSize &size) override;
QImage toImage() const override;
void update() override;
QSGTexture *texture() const override;
private:
QQuickPaintedItem *m_item;
QSGD3D12Engine *m_engine;
QSGD3D12PainterTexture *m_texture;
QSize m_size;
QSize m_textureSize;
float m_contentsScale = 1;
bool m_smoothPainting = false;
QColor m_fillColor = Qt::transparent;
QRect m_dirtyRect;
QSGGeometry m_geometry;
QSGD3D12TextureMaterial m_material;
uint m_dirtyGeometry : 1;
uint m_dirtyContents : 1;
};
QT_END_NAMESPACE
#endif // QSGD3D12PAINTERNODE_P_H
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