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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of Qt Quick 2d Renderer module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GLYPHNODE_H
#define GLYPHNODE_H
#include <private/qsgadaptationlayer_p.h>
class GlyphNode : public QSGGlyphNode
{
public:
GlyphNode();
virtual void setGlyphs(const QPointF &position, const QGlyphRun &glyphs);
virtual void setColor(const QColor &color);
virtual void setStyle(QQuickText::TextStyle style);
virtual void setStyleColor(const QColor &color);
virtual QPointF baseLine() const;
virtual void setPreferredAntialiasingMode(AntialiasingMode);
virtual void update();
void paint(QPainter *painter);
private:
QPointF m_position;
QGlyphRun m_glyphRun;
QColor m_color;
QSGGeometry m_geometry;
QQuickText::TextStyle m_style;
QColor m_styleColor;
};
#endif // GLYPHNODE_H
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