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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of Qt Quick 2d Renderer module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef NINEPATCHNODE_H
#define NINEPATCHNODE_H
#include <private/qsgadaptationlayer_p.h>
class NinePatchNode : public QSGNinePatchNode
{
public:
NinePatchNode();
virtual void setTexture(QSGTexture *texture);
virtual void setBounds(const QRectF &bounds);
virtual void setDevicePixelRatio(qreal ratio);
virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom);
virtual void update();
void paint(QPainter *painter);
private:
QPixmap m_pixmap;
QRectF m_bounds;
qreal m_pixelRatio;
QMargins m_margins;
};
#endif // NINEPATCHNODE_H
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