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/******************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick 2d Renderer module.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
******************************************************************************/
#ifndef PAINTERNODE_H
#define PAINTERNODE_H
#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/qquickpainteditem.h>
#include <QtGui/QPixmap>
class PainterNode : public QSGPainterNode
{
public:
PainterNode(QQuickPaintedItem *item);
~PainterNode();
void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target);
void setSize(const QSize &size);
QSize size() const { return m_size; }
void setDirty(const QRect &dirtyRect = QRect());
void setOpaquePainting(bool opaque);
bool opaquePainting() const { return m_opaquePainting; }
void setLinearFiltering(bool linearFiltering);
bool linearFiltering() const { return m_linear_filtering; }
void setMipmapping(bool mipmapping);
bool mipmapping() const { return m_mipmapping; }
void setSmoothPainting(bool s);
bool smoothPainting() const { return m_smoothPainting; }
void setFillColor(const QColor &c);
QColor fillColor() const { return m_fillColor; }
void setContentsScale(qreal s);
qreal contentsScale() const { return m_contentsScale; }
void setFastFBOResizing(bool dynamic);
bool fastFBOResizing() const { return m_fastFBOResizing; }
QImage toImage() const;
void update();
QSGTexture *texture() const { return m_texture; }
void paint(QPainter *painter);
void paint();
void setTextureSize(const QSize &size);
QSize textureSize() const { return m_textureSize; }
private:
QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
QQuickPaintedItem::RenderTarget m_actualRenderTarget;
QQuickPaintedItem *m_item;
QPixmap m_pixmap;
QSGTexture *m_texture;
QSize m_size;
bool m_dirtyContents;
QRect m_dirtyRect;
bool m_opaquePainting;
bool m_linear_filtering;
bool m_mipmapping;
bool m_smoothPainting;
bool m_extensionsChecked;
bool m_multisamplingSupported;
bool m_fastFBOResizing;
QColor m_fillColor;
qreal m_contentsScale;
QSize m_textureSize;
bool m_dirtyGeometry;
};
#endif // PAINTERNODE_H
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