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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef RENDERLOOP_H
#define RENDERLOOP_H
#include <private/qsgrenderloop_p.h>
QT_BEGIN_NAMESPACE
class RenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
RenderLoop();
~RenderLoop();
void show(QQuickWindow *window) override;
void hide(QQuickWindow *window) override;
void windowDestroyed(QQuickWindow *window) override;
void renderWindow(QQuickWindow *window);
void exposureChanged(QQuickWindow *window) override;
QImage grab(QQuickWindow *window) override;
void maybeUpdate(QQuickWindow *window) override;
void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation.
void handleUpdateRequest(QQuickWindow *) override;
void releaseResources(QQuickWindow *) override { }
QSurface::SurfaceType windowSurfaceType() const override;
QAnimationDriver *animationDriver() const override { return 0; }
QSGContext *sceneGraphContext() const override;
QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; }
struct WindowData {
bool updatePending : 1;
bool grabOnly : 1;
};
QHash<QQuickWindow *, WindowData> m_windows;
QSGContext *sg;
QSGRenderContext *rc;
QImage grabContent;
};
QT_END_NAMESPACE
#endif // RENDERLOOP_H
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