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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of Qt Quick 2d Renderer module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef SOFTWARELAYER_H
#define SOFTWARELAYER_H
#include <private/qsgadaptationlayer_p.h>
#include <private/qsgcontext_p.h>
namespace SoftwareContext {
class PixmapRenderer;
}
class SoftwareLayer : public QSGLayer
{
Q_OBJECT
public:
SoftwareLayer(QSGRenderContext *renderContext);
~SoftwareLayer();
const QPixmap &pixmap() const { return m_pixmap; }
// QSGTexture interface
public:
virtual int textureId() const;
virtual QSize textureSize() const;
virtual bool hasAlphaChannel() const;
virtual bool hasMipmaps() const;
virtual void bind();
// QSGDynamicTexture interface
public:
virtual bool updateTexture();
// QSGLayer interface
public:
virtual void setItem(QSGNode *item);
virtual void setRect(const QRectF &rect);
virtual void setSize(const QSize &size);
virtual void scheduleUpdate();
virtual QImage toImage() const;
virtual void setLive(bool live);
virtual void setRecursive(bool recursive);
virtual void setFormat(GLenum);
virtual void setHasMipmaps(bool);
virtual void setDevicePixelRatio(qreal ratio);
public slots:
virtual void markDirtyTexture();
virtual void invalidated();
private:
void grab();
QSGNode *m_item;
QSGRenderContext *m_context;
SoftwareContext::PixmapRenderer *m_renderer;
QRectF m_rect;
QSize m_size;
QPixmap m_pixmap;
qreal m_device_pixel_ratio;
bool m_live;
bool m_grab;
bool m_recursive;
bool m_dirtyTexture;
};
#endif // SOFTWARELAYER_H
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